Thank you a lot for the answers once again guys! I think my ankylosis come more from the fact that I've been around 10 000 Hours on a chair playing world of warcraft all day long, only moving of my chair to go to bed/bathroom when I was a teenager... And since this time, I've never been very active to lose the Ankylosis…
Heh - I'm looking at a "To Do" list I wrote for myself about two months ago. Two of the items on the list that I hadn't crossed off yet are: - Write a skin shader - Write a tutorial on the basics of shader writing Funny stuff. Thanks for helping me with my list, Joel. :0D I would love to contribute to a project helping…
Funny thing is I work for Her Interactive. 50-60% of our staff is female so my slant on this rant is a bit skewed. I'm kind of tired of this male vs female games rant everyone gets stuck on. I look at it more of a "drunken frat brat game" Vs "a game with a good story or compelling game play". I guess I have to lump myself…
THE THIRD FLOOR, Inc. is the world’s pre-eminent visualization company with offices in Los Angeles and London as well as on location with productions around the world. Since 2004, the studio has helped clients visualize and maximize content by producing computer-animated blueprints, known as “previsualizations”. Recent…
Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
Art Director Character Artist Environment Artist Graphic Designer Lead Artist Senior Environment Artist Staff Animator Staff Concept Artist Staff UI Artist VFX Artist Game Designer - Content Game Designer - Writer Senior Game Designer - Combat Systems Controller Director of Marketing Outsourcing Project Manager Producer…
Hello polycounters, Before I talk about the heli I just wanted to give a quick intro. I've been a longtime lurker of this site and have gained a lot of insight and inspiration from many members, especially over the last 12+ months as I've been overhauling my portfolio. My background in games started back in 2004 when I…
Lead Artist Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…
THE THIRD FLOOR, Inc. is the world’s
pre-eminent visualization company with offices in Los Angeles and London as
well as on location with productions around the world. Since 2004, the studio
has helped clients visualize and maximize content by producing
computer-animated blueprints, known as “previsualizations”. Recent…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…