There are hundreds of vidoes that go over this so I'll let them do the talking for me; A short but sweet tutorial by Warren Marshall that goes over the process of making a manhole cover. https://www.youtube.com/watch?v=ZSs3S1Zc-oU A multi-part tutorials that goes over making a PBR Prop…
I just woke up. Gonna restart it. I'm following this tutorial. http://cgi.tutsplus.com/tutorials/create-a-game-ready-fire-extinguisher-with-3d-studio-max-part-3--cg-31947 It recommends breaking up the main tank and other parts of the extinguisher and unwrapping them through cylindrical projection. Although my extinguisher…
Ahh, the little Scott Homer I once knew as a student is growing into real hard core guru. I posted his first showreel on Page 1 of this thread and since then he has been on quite a journey- Crysis series, Homefront: The Revolution, Rise of the Tomb Raider, Paragon and Robo Recall. :) He has made this great tutorial on his…
Skeleton King Sword all wrapped up with a healthy dose of Tutorial. This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now :) . [ame="…
I don't like using Scaleform, it's clunky and tedious and feels unstable a lot of the time. It's hard to troubleshoot and you can't access everything to output. Try using http://www.hourences.com/tutorials-ue3-kismet-interface/ The link there gives you kismet HUD nodes, which can do the same thing you want to do and the…
Alright, well I managed to cleanly unwrap my object, but when test bake using ray miss check, it says its missing basically the entire model. I checked for overlapping and inverted UVs, there are none. I'm completly stuck. I've followed The 3D Motive Sci Fi Workflow tutorial and A CG Tuts tutorial. PLus many others and I…
i dont think its a good idea to use someones tire model either. i suggest u go back and change some stuff on it. and no offense but putting an environment together with props u got from doing tutorials is kinda cheesy... watch the tutorial, learn from it, and do ur own thing. apart from that everything else looks really…
@Monster good call, mate. Jason Osipa's book has been pretty much THE facial bible for as long as I can remember. Still have a second edition copy here. :) This might get you on your way: http://www.digitaltutors.com/tutorial/1378-Facial-Rigging-for-Games-in-3ds-Max There's also this one. Looks like it goes over…
sawik: Thanks for the playthrough! Wrote the bugs up and will fix them later on :) A tutorial isn't added yet a really simple tutorial will be added later on. And yeah, the reddish circles created when fireing or opening doors are sounds. These are just for the AI so they won't probably be visible later on, only there for…
I used the techniques described in this tutorial to grab maps from zbrush. It's a little bit annoying since ZAppLink introduces seams in some types of maps, but those are relatively easy to fix. I usually grab the normal, AO and curvature map (Zbrush materials for this mentioned in tutorial) and then compile them in…