Hey guys and dolls, I'm developing a level for my final semester's capstone project, and I need to know how to pick things up- more specifically, how to DROP them once they've been picked up. I've got an item- a battery- that you can pick up, but I can't make the player able to drop it. This is my Kismet so far-…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
Thanks for the feedback!! Y'all are helping me a lot more than you realize :) @superdenny707 - I'll defiantly be working from his check list. I want to focus on making props. Right now I'm working freelance as a 3d modeler making props and textures for a mobile indie company, and have been looking for entry level art jobs.…
Yes this would be the "ideal" portfolio that anyone would love to have as it show everything. But NO ONE has that portfolio. That is an insane amount of work and you will find it hard to make even 1 great environment. I would rather see 1 fucking kick ass/balls to the wall/jaw dropping environment and like 2/3 unrelated…
Hopefully not too many images =\ . Tree is the most recent with the Flag being the oldest. Rhino was done somewhere before the tree for something quick and fun. I'll prob get around to texturing him sometime and maybe rig him up. Hes not quite done yet as I could prob clean up some poly's around the lower head (Mouth) area…
Whoa. That felt way too long. I'm thinking you should probably drop to cat model and environment by the other people cause they don't really have a point and they aren't that great looking. Also, put your contact info before the props to your peeps, cause really, the employers probably don't care. I guess the last thing is…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…
We'll make your user interface alive! UI is one of the most important elements of the game; it doesn't need to be stiff and static. Look how we do it: https://www.youtube.com/watch?v=7QRN2oAjT0E Unreal Engine, Unity3D, Spine2D, Rive, LottieFiles, Adobe After Effects. You need UI Animation? Drop me a message:…
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
Hi there. Congrats on graduating. I feel where your coming from regarding not getting that criticism you need at school with your work. I'll share some thoughts I have on your site/work. Overall -Site seems easy to navigate, there's art instantly in your face which is good. -I like the fact that you have wireframe/AO on…