Yeah, you're doing well! Modeling and doing 3D stuff takes a lot of practice, failing and time to get better at. If being a 3D artist (or pretty much anything that requires practice) is your goal, you have to learn how to make every obstacle a situation to learn, and get experience overcoming that stuff. @FancyMug is…
Thanks man! Keeping a feminine silhouette has indeed been a little tricky, as I'm finding myself constantly going back to and altering her body to make it more slim and slender, smaller breasts, etc. Her body type is more like a modern fashion model as opposed to the "artistic ideal" with larger breasts, wide hips etc.…
Other than what other people said, a lot of decisions have also been made in the photo already which would probably influence you differently than drawing from life and figuring out certain elements on your own; such as the composition, lighting, angle, and pose. Of course photos are by no means bad however, there are many…
As far as tutorial sites go, Digital-Tutors is a good place to just learn the software. They'll teach you what you need to click to get a certain result, but do not go there for any good theory about modeling or texturing for games (I'm not sure if this is the case anymore as I canceled my subscription almost a year ago.)…
I solved the wierd baking problem by redoing the whole cylinder area and that looks okay now but I'm having problems with baking again. I've been looking this problem up quite a bit and from what I gather it's fairly common and the solution is to make sure that the culprit pieces of UV are seperated but I've already done…
Hey everyone! I'm new to the community challenges and very late to this party, so I'd thought I would focus on the upper half/ bust option and get some practice in! Especially some anatomy practice, so feel free to critique :) Still have quite a way to go, but here is the anatomy so far and some simple attempts at the rest…
Thanks! Max for about 95% as I did two buttons (for that cam), that end of butt and some screws (not all) in Zbrush. I think moving forward I want to incorporate Zbrush more and more. This was still fun doing it the "old" way. Also here is a bit of the process I did to figure out what to do with that camera attachment and…
On my 2 cents: Althought I understand that you wish to spend money on your game development. The core needs can be found on www.gamedev.org I would suggust you should start learning on your own. I have learned the art work (sketching) on my own and now practicing modeling along with practicing of C++. Which is the base…
[ QUOTE ] donating your stockholder's money to take care of people instead of developing and trying to sell a game is not really good business sense and "there are many problems in the world" doesn't really have much bearing on a discussion about industry and business practices [/ QUOTE ] I never said any money should be…
I studied Japanese for 5 years. Originally I was going to double major in it and teach English in Japan if the game industry fell through. I think learning in an structured environment is key for starting out. After you know enough Japanese to hold a decent conversation, then you should find someone to practice with in…