Do you have light importance volume covering your interior? It helps with bouncing light, another thing - you have advanced environment enable, but your sun color is black, I guess you could leave it disabled, or change sky/sun env colors..
This is extremely interesting. I tried it, and all I get is black, (other than the surfaces that are being hit by direct sun) any idea how to work around it or what I'm doing wrong? Do you have to use a env cubemap to get the ambient light from?
man really cool work so far! love how styled everything looks, the character is really neat. I kinda feel the env could use a little more of the lose sketchy feel of your concept, i think it just feels to 3d compared to the rest.
At the moment no but they said that they have some plans for baking. From what i read they want to transform Mixer in a Painter like software. And to use Megascans materials in Mixer to texture the assets i think that you must subscribe. Although Megascans is really meant for env texturing not really for single assets.
Montreal is booming, but they are very selective.. they want top notch talent. We really need more top talent Env artists here in the city. If your portfolio is strong, you will find a job in time. Chr art is usually a bit harder to go into, mainly because there are less of them on projects.
Try it and see if you get away with it. Always a good way of doing things. An issue we have with cubmaps on env stuff is a bunch of metal stuff is indoors and there is a bunch out doors but its all using the same material / cubemap. So yeah all the stuff inside is glowing... Brutal!
If you want some good small sci-fi envs feel free to PM me. I saved a bunch of good 1-2 month (project length) ones and wouldn't mind sending them over since I don't think I will ever actually make them.
Not exactly informative how they do all the rocks, but Mak Malovic worked on some rocks and is the Lead Env Artist https://www.artstation.com/artwork/Pwnn4 Might be worth asking the question to him on Artstation. I thought about doing that myself several weeks ago, they are very gorgeous rocks/cliffs
some kind soul uploaded the day 3 pixologic demo, in case you missed it. [ame]www.youtube.com/watch?v=r01toIcnFl0&list=UUz9ClJrjuztSZP-mLQl42dA[/ame] That array thing might be huge for env work and tileable sculpting, been really pining for a better workflow that allows for quick concepting.
cycloverid, I am a lighting / textureing artist who has been focused on the feature animation industry but seeing this has really shown me that games have def. progressed into the cinematic realm. This piece has inspired me to looking to being an Env. Artist for games. Thanks for creating. ..oxy..