A
leading publisher of digital and social games, Gameloft® has established itself
as one of the top innovators in its field since 2000. Gameloft
creates games for all digital platforms and is present on all continents,
distributing its games across 100 countries and employing over 6,000 employees. As
Lead 3D Environment…
We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project! Overall, the position of Animator is expected to partner with the organization to: Responsibilities: * Supports the development of the artistic techniques and processes utilized to define…
The Sony Santa Monica Studio is hiring for an unannounced new IP! We are an open and creative environment that strives to make the best games in the industry. Join us as we embark on our next project! Overall, the position of Animator is expected to partner with the organization to: Responsibilities: * Supports the…
Wed like to hear from the industrys most talented environment artists! Join our team to create next-generation worlds for some exciting upcoming projects! Strong modelling and texturing skills are not enough. Candidates must be able to create immersive, living, and fully-realized environments. As an Environment Artist…
Cause I was stupid enough to define and report a work plan in advance without understanding basic things you've told me :D I got my answers actually, thanks a lot
Its looking ok, its off to a decent start. Like pea said, its kind of rough and it looks like you rushed to knock in some very small details without refining the bigger shapes. Without a frame of reference or a point of comparison its hard to say what is spot on and what's a little off, because the reference is in your…
sorry, i misunderstood. Yes, I think defining what you did in a project is important. I had thought you meant something like, "should I just list skills I have without mention of projects/work?"