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Re: Painting Environments
Reply by
Eric Chadwick
·
Nov 2013
·
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Technical Talk
Have you tried decals? Geometry floating just above the ground, with a transparent shader.
Re: strategy for texture elements in sci-fi set and decrease tiling effect
Reply by
Chase
·
Nov 2012
·
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Technical Talk
I'd use decals to split up the tiling. Like different signs and thing of that nature
2 results
Re: How do I create this?
Reply by
Meteorkid
·
Oct 2014
·
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Technical Talk
You could also do it with decals. Depends on what kind of flexiblilty you need.
2 results
Re: UV shells distribution and texture painting
Reply by
musashidan
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Mar 2016
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Technical Talk
Or you could use custom opacity masked decals. These are usually projection mapped in-engine.
Re: Traveler
Reply by
Baldez
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Jul 2011
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3D Art Showcase & Critiques
Sorry for the delay to answer And thanks for the comments :) I made some adjustments Uploaded with ImageShack.us
Re: How to do Cutting Animations and States?
Reply by
GlowingPotato
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Oct 2014
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Technical Talk
If i would guess... Real time tessellation and decal projection ? I'am note sure...
Re: Amplifier model to practice materials
Reply by
IxenonI
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Aug 2011
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3D Art Showcase & Critiques
cool idea. Clean bake Pedro, I like it. Nice materials and decals perna
Re: Normal Map Solutions?
Reply by
JedTheKrampus
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Oct 2015
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Technical Talk
You could always do those tiny bolts with a deferred decal sheet, too.
Re: Silent Hill: Homecoming
Reply by
Marine
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Oct 2008
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General Discussion
you've got until february to save your pennies, razor, fuckers delayed it for us
Re: Monster Month - 30 days of clay sculpting
Reply by
MM
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Jun 2012
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General Discussion
thanks for the link btw, i am pretty sure he isnt a decal :D
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