Maybe you get lucky and someone knows the answer, but you'll probably have better chances asking this in the agisoft forums. For me, it's been years since I used the software. Might simply be a bug. Try rendering only with CPU/GPU if that's an option. As for other possibilities: So you redid the whole project as well (you…
That big decal on the middle wall is on the center of the composition and draws the attention too much for nothing important, I would make it less noticeable. Otherwise pretty much what the others said.
I made this decal a little while back, I really should make more, I didn't get a huge check for it but decent for the short amount of time I spent working on it.
Nice work man really clean model maybe you could add some decals to create more variation between the controllers areas Like the green and blue ones in this image
Tile the base material using a 512 or 1k, then layer the panel gaps, borders, inset hole punched panels, and the little circle details with decals from a 512 or 1k trim sheet.
The materials on the structures are very well put together, there is not really any repetition, even on large surfaces. Did you used decals for the walls to give them more variation? nice job!
I could be wrong, but I swear for some editors similar to the starcraft editor it has a wireframe view and it seamed the decales and textures were all set up on a grid that matched the wireframe.
seems like the dirt/mud brown stuff isn't really layered on there realistically, looks almost like it's been painted on as a decal (assuming we were looking at this vehicle in real life)
You dont neccesarily need to use DX11 for the wet street look. High spec, High gloss material with some puddle decals and maybe use a reflection actor for the puddle material.