top work! has a nice diablo3 feel to me but with a more painted look. for the last picture i would recommend a slight stronger main light because some forms get a bit flat esspecially the rocks behind the tree. maybe you could add some fireflies over the rocks to shape the form better...
Where's the headsets btw? I hear they have mobile wi-fi connections, when not be yelling at newbs when you slam into a wall? What I'd prefer is a portable Rock Band setup, say you're BBQing at the beach, open the trunk and you got a big screen TV and Rock Band ready to go, THAT would be pimpin.
Your reel looks very clean and well presented. My only critique is that no individual shot or piece stands out as amazing. The design of the shots, the models, the sculpting all looks pretty serviceable but nothing knocks my socks off. if you want stable work you're going to be aiming for in-house salaried work rather than…
@Marchwarden: I saw your post after I posted last week. I did like the idea of tapering the building, but I didn't have enough in my poly budget to get curvy wood going. So I settled for the middleground and just tapered the house with the polys I have on the wood now. Thanks for the tip! @futurepoly: Thanks! :) It's good…
I did not understand the hype surrounding Arkham Asylum But assumed there was something other than the crudely modeled/textured thugs that I must be missing. ( I thought Bioshock was goty even with it's immature character art, rubber clothing and heavily compressed low rez textures ) So I would like to think I generally…
Ha! Funny you should say that - I was modelling cliffs and rocks this evening and will update tomorrow! About vertex colour, I would have used it if there were more than one of those in the scene, but since I only need one, I figured I'd just texture it the ol' fashioned way. I'll probably use vertex colouring on the…
Thanks for all the crits guy! I am thinking of leaving out the rocks from the concept because I feel if there was a wall on either side that would be holding up the door not the rocks. I rounded up the top section a bit and darkened the wood. Up next im doing some research as to what kind of wall would be connected to it…
Here is the concept update! (only the hair changed on the side view) I decided to change the rocks on the shoulders and her hair as the rock on her sleeves were much closer to a "volcanic" feel. I will tweak the number of detail while doing the 3Dmodel so it gets more readable in game :3 As usual, any feedback is…
It feels awkward that the rocks on the ground are smaller now. For people to lay out rocks on the ground that small so orderly seems less realistic than if they were a larger size. They may have been too large before, maybe something in between? I'm not much of an environment artist, just wanted to throw out there what I…
Here's an update! Worked on setting up my scene today. Trees and better rocks too. To do list: Finish the rest of the alpha cards so I can place them and get this into a better viewer. Also, redo the ground so the grass and rocks match the rest of the scene. Thanks! I went ahead and worked on these a bit more so the shapes…