Well I cannot wait for Max Payne 3, at first I was a little nervous Remedy was not at the helm but I have a feeling it will turn out pretty good. I'm just a little upset the PC version comes out May 29th. I hope with the extra time rockstar makes sure its optimized for pc's. Gta IV's optimization was horrible on pc.
Real life is interfering with drawing, I'm moving to Stockholm from Malmö, so I needed to go up there to find a place to live etc. Didn't really have that much time to draw past weekend. Nude studies on the 4th of October. I also started reading Loomis's figure drawing book, and so far it's been full of revelations! Thanks…
haha nono I've fixed it. I had to bake flat color into the model first to erase whatever material data was there before. From then I could apply matcaps on top of the model and bake them into the texture. Let me know if you ever wanna know how to do that or if you want a visual representation of just wth I'm talking about…
Sweet idea! I think I might start a thread and do something similar. I like the 5th shield but none of the weapons really speak to me :/ If I were to pick one, it would be number 1, but I do think they all look "flat." I think bulkier forms could definitely help if you're going for a mace sort of thing
I like your scene too! There's something wrong wth the tint. Yellow smear in pic 3 shouldn't be there (i mean the volumetric lighting. should we almost white). Also, It would be cool if there was something other than rocks and plants to look at. Maybe a statue or something. Also, fix the fog in pics 1-2. It kinda looks…
This looks amazing! I don't see anything wrong with it so I can't give you any critiques, the work you put in establishing the form is paying out! If you'd like some suggestions, see how it looks if the arm membranes merged with the neck muscles going upwards and not the clavicle, you could also experiment with sth like…
@Macebo Thank you so much for your help. I'm only about 4th month into game Dev, and I'm having some serious struggles with texturing. Can you give me any more of the golden rules of perfect bakes, and such? Right now, everything I am is being self-taught, and I need a proper guidance and continuous critique.
This is my 5th model, I'm using more and more move brush. Also standard, clay and clay tubes. https://www.dropbox.com/s/ngp38l6yx7rpbv2/clavicle.jpg I watched Scott Eaton creating forms by cross hatching with clay tubes without ever going to the lower res. It looks really artistic. Very inspiring and I hope I'll get there…
Model looks pretty nice but he seems kinda tall. Generally, people suggest that the length of the body should be around 7-7.5 heads long. Here are the general landmarks you should keep in mind 1st head- Nipple line 2nd head- Bellybutton 3rd head- Just above the pubic symphysis 4th head- above the knee and so on
Thanks you everybody for the feedback, ill be working hard to keep in mind all your guys suggestions. i decided to model out a garbage truck to help fill up some space , as u can tell im going for a 5th element kind of vibe. here is the low poly, any suggestions before i begin the high poly ? thanks in advance