I'd have to agree that you need some more variety - with the exception of the barrels your pieces are all weapons. The are also primarily black. Even an ammo can would provide some variety, and an opportunity for materials other than bare metal. Personally, though, I would recommend something completely different and…
Version Radeon - 16.8.3 Edition FOR Radeon - Crimson Chipset graphics AMD Radeon (TM) R9 380 Series Memory capacity - 4096 MB Memory type - GDDR5 The core frequency is 990 MHz Version of Windows - Windows 8.1 (64 bit) System memory - 8 GB CPU type AMD FX - 8320E Eight-Core Processor
Ah, I forgot the most basics: Photoshop and Painter. Since CS3, Photoshop offers a great functionaltiy with animation using a timeline. http://help.adobe.com/en_US/Photoshop/11.0/WSB7275DCE-9985-4abb-A939-3B131937F386a.html Just Google for some tutorials and you'll see. And Painter has been doing animation for many years…
This. Applies for all positions below Senior level. If it is a senior level or above, then obviously they are looking for someone with experience (99.9% of the time AAA exp) under their belt. If it is below a senior position, then I am totally in agreement with what Jonas said. Same goes with education as well, IMO it is…
CORDERO I really love your work man, super inspiring! I've finally finished my gun I've been working on, fabulous concept by : http://conceptartworld.com/?p=9983 This is diffuse only and from the Maya viewport, but I baked a normal map and other maps such as AO/Curve/PRT from xNormal and used these as a basis for painting…
The 1st place to look is on STEAM as their Workshop is growing rapidly. http://steamcommunity.com/app/220700 As far as sales are concerned, RPG Maker games are doing really well. http://store.steampowered.com/search/?snr=1_4_4__12&term=RPG+Maker#term=%22RPG%20Maker%22&sort_by=_ASC&category1=998&page=1 Note how there aren't…
Hi sharky look on this thread - http://www.polycount.com/forum/showthread.php?t=99872 - we were talking about VFX; And as I mentioned Ryan Smith - https://vimeo.com/36687699 - is impressive amazing ! :)
Alberio, you need to have more sides on your low poly to get rid of the waviness. Also, the model and its normal map would benefit if the shape of your low poly is closer to high poly add more geometry to your low poly. Don't forget too harden edges at UV seams. See these threads too.…