I loved it till my Xbox decided that the game was so awesome that it couldn't compute it fast enough. That kinda sucked. Seriously 5th system in 3 years? LAME. Back on track though, Horde Mode is tons of fun and what I played of the Story is entertaining. Seems more of the same, cept cranked up to 11.
wow thats straight up G! wtf! reminds me of an old project of mine... when i was in 7th grade.. it was utter shit... even at the end... i wish i was a part of these boards back then! they mighta brought out the same improvement in my piece back then!!! damn man! thats like.. exponentially better! amazing!
Hi So you have a modified keymap. First thing that you can try is save your customized keymap(in case you haven't done already) so that it is not lost when you switch to another keymap. Then simply load the Blender Keymap. And start from there again. This way you can also compare where your hotkey is missing. HTH Tiles
Update: I addressed my aforementioned areas of concern and took another look at the nose. I feel happy with the state of the piece and have decided to move on to sculpting the primary and secondary forms of the neck and chest, as well as readdressing the ears before moving on to tertiary details. Of course critique is…
Alright, outside of a few tweaks I think this will be my finish on this. going to try my hand at building it in 3/4ths view later in the month, maybe try to sneak in the overhead view getting the general idea of the map, avoiding details as much as possible in both of those though. So anyone have anything useful that I…
haha nono I've fixed it. I had to bake flat color into the model first to erase whatever material data was there before. From then I could apply matcaps on top of the model and bake them into the texture. Let me know if you ever wanna know how to do that or if you want a visual representation of just wth I'm talking about…
Sweet idea! I think I might start a thread and do something similar. I like the 5th shield but none of the weapons really speak to me :/ If I were to pick one, it would be number 1, but I do think they all look "flat." I think bulkier forms could definitely help if you're going for a mace sort of thing
I like your scene too! There's something wrong wth the tint. Yellow smear in pic 3 shouldn't be there (i mean the volumetric lighting. should we almost white). Also, It would be cool if there was something other than rocks and plants to look at. Maybe a statue or something. Also, fix the fog in pics 1-2. It kinda looks…
This looks amazing! I don't see anything wrong with it so I can't give you any critiques, the work you put in establishing the form is paying out! If you'd like some suggestions, see how it looks if the arm membranes merged with the neck muscles going upwards and not the clavicle, you could also experiment with sth like…
@Macebo Thank you so much for your help. I'm only about 4th month into game Dev, and I'm having some serious struggles with texturing. Can you give me any more of the golden rules of perfect bakes, and such? Right now, everything I am is being self-taught, and I need a proper guidance and continuous critique.