This article in the News section had some good info about the lighting in Halo 4. That game has some really good lighting. http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/
nice report - i did some iso stuff in the past. For me -30 instead of -35.265 worked a bit better. And for final images "mitchell" 4/4 is feels sharper ;) just my 2 cents
And here is the final result http://www.ali-rahimi.net/portfolio/realtime/earth-2124-alien-spaceship-4.exe http://www.ali-rahimi.net/portfolio/movie/hd/earth-2124-alien-spaceship-4-hd.mov
Weot, have all the reservations done. 600 bucks for 4 full conference passes, and about $160 for 4 people for a 1 night stay at the Hilton, so a total of about $760... not bad I hope.
There are only 4 of them as far as I can tell. I think the one you are missing is Xan he is a "secret" loading screen. I have attached all 4 for those who want them.
0 equals 4, and 1 equals infinity, and the mapping is not linear, its mapped so that 0.5 looks roughly halfway between 4 and infinity. If you want to know the math: horizontal is gloss value, vertical is blinn-phong exponent
so the 3.x to 4.x was free? i olny got zb when 4.0 came out, and all updates to now were free but im not sure if the version 3 people got a free upgrade to 4.x?
I Like 3 and 4 because I could see the classic look in the gun when it fire rail weapons. Although 4 looks confusion because I don't see the trigger. Either way its really nice.
Yeah, I know it takes 4 1024 to make a 2048 sheet. But I dunno what is more efficient. I only say 2 sheets instead of 4 there because usually I don't see many characters like that.
correct links: http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_2711.html http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_4588.html those are both 2k ie. 2048x2048 @ Menty - where did u read 12k ?