Bloom in games isn't really based on any sort of physical or optical camera effect. It's a simple post process that works by creating a copy of the rendered frame, blurring it, and then adding it back on top (usually resulting in bright areas becoming brighter). Pior's example image is using a diffraction filter which…
i know that i've been slack off and slow on this thread, i have no excuses, i am packed with my day job and i have very little time to spare for my own hobby, but i didn't stop working on anything, i've been working on smaller piece of work such as this recently. =P…
6000 tris is probably unnecessary. This Glock I made (http://i.imgur.com/SThHP.jpg), whilst it is a less detailed gun, is only 2380 triangles. The normal map really can push a lot of the details by itself. Solid modelling so far, although I would second the thing about the sharp edges. (Although I'm usually guilty of that…
My crits. The legs are super short -- whether this is camera and perspective distortion or an anatomy issue is hard to tell. Can you post a front view, perhaps orthagonal? The face is long. Most of the problem is in the lower half, past the nose. The distance between the lips and nose is too large, the lips are very tall,…
Thanks ysalex. The open day is not until March, but Blitz needed a work sample sent to judge my worthiness :) I'll find out if I got a place on the 23rd. Snader, I did some further optimisation on the wheel hubs and got them each down to 266 tris from 571 originally. Still too high, and I could probably halve that again by…
I'm really really late to the party. I only started on the 23rd (and didn't work on her on the 24th.) I was busy for the earlier part of the month and would have skipped but I really liked the concept art so wanted to see how far I could get. (and you only get better by doing!). Anyway - This is my first character attempt…
it is improving dont flip all the desks yet! hehe. Im only being a bit blunt with my feedback because I reckon theres great potential in this piece, it could be a great boost for your portfolio. Something that is standing out right now to me is how bright the blue is of the eyes. check out reference like this, the iris is…
Just to get some numbers out. I'll be a junior artist at my first ever job, though it's not in the games industry I'll be getting 2300€ and after taxes There'll be around 1700€ left to live on. The rent for my new apartment will be around 500€ and that's for roughly 40m² with 2 rooms in a city that's supposed to be…