Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…
LOL good Cory. I sent back info via IM but I guess you haven't gotten that, I'll send an email with couch details. Here's the current list: Men of Impeccable Taste: Tumerboy sicsided AdamBrome Drachis Foxious Vailias Sectaurs PopeAdam Rob Galanakis Jeffro +2 Rory_M KillingPeople Duoxan Pseudo I_Luv_Pixels Brokendragon…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…
I think Cape design 2 is neat. It's sleek and I think it will flow nicely with the look. I am am leaning towards helm 1 tho. 2 is giving me some weird reads on silhouette, and I think that 1 is way more kingly, like a rook piece in chess. Either way it's a solid concept for a first set! I think you will learn a ton, and…
It's the smoothing groups. If you scroll down in the edit poly modifier controls on the right, you'll find a section for smoothing groups, with a series of numbers. Select the polys you want to be smooth, and set them to a smoothing group. The polygons that are set to a smoothing group will be smooth in relation to each…
here's where i got to on days 1 and 2: Day 1 - i made a sort of chunky guy base. i intented to play around more with proportions when he's a little further down the road. Day 2 - this was more blocking in of basic shapes and trying to get more specific on his head. Can anyone see anything blatantly wrong or sticking out as…
Some Slot 1 & 2 carts have their own built in flash memory. Others use micro SD cards for the memory. Until about the last year there were only the gba sized flash carts available. Now you can get the ds sized ones and they work just as fine. If you get a slot 1 cart (ds size) you'll be missing out on any gba homebrew…
Questions for gamedev: 1.) I made the inside of the piano with all of the complex parts so that it could be opened and seen. That tripled my poly count and I'm looking at 16,000 faces now. Should I reconsider including the insides, or gut it enough so that it's not even close to being accurate to a real piano, or leave it…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Double posting yet again! Well the good thing is that I did what you tolled me SirenBlue, about using the reflection option, and it work... sort of. I still have a few problems with adding the shapes to the main model: 1) I can't seem to add all of the shapes at once without causing the model to disfigure, like it did…