Try checking your object to see if the UVs imported correctly. Sounds like UDK is checking to see if every vert has a UV, and some do not. Another thought -- maybe you have multiple materials assigned to your car and it is simply going into the wrong slot? Open your asset in the content browser and expand LODInfo --> [0]…
There's also the fancy way, which is to implement a hue rotation material function node. It's more math-heavy than the lookup texture, but it saves a texture fetch. Have a look at this: https://dl.dropbox.com/u/778345/4stoofoo.upk HSV values all effectively take 0-1 (or -1 to 1). So to hue shift from red to cyan, you'd…
You need to avoud empty weights.. So for example you want to skin your right leg, and select the lower bone and set all vertices near to it to 1 with your work flow, then there's still the bone in it with weight 0. You need to remove those, or the skin will be confused and sometimes not work correctly, stretching some…
FYI: lerp(A,B, C) is basically A * (1-C) + B * C (which is pretty much alpha blending made into a function, where the background is A, the texture is B and its alpha is C) a more advanced version is smoothstep(), which gives a non-linear interpolation (lerp sands for linear interpolation) where the slope at 0 and 1 is 0:…
Blender is overrated, its UI sucks, and its really not used much inside of the industry, its capable but not great. Buy a used or student version of xsi maya or 3DS You can find used versions for hella cheap http://shop.ebay.com/i.html?_nkw=maya+autodesk&_sacat=0&_trksid=p3286.m270.l1313&_odkw=maya&_osacat=0 $100-250 for…
If I recall correctly, 'cinematic' will retain the full image resolution. I usually pack extra data into the blue channel of my normal maps so avoid using TCNormal compression. You can easily reconstruct the Z coordinates using the DeriveZ material editor node. I'm not sure if UE4 interprets 0 - 255 normal values in 0 - 1…
For the quad chamfer inset script, is it possible to lock the values so that the inset value can't exceed the chamfer value? When working in default meters, the inset immediately tends to explode the mesh with enormous inset/chamfering values that are beyond the bounds of the actual geometry being worked with. Worth noting…
Where it is metal, the metalness map should have white (or a constant of 1). Where there is not metal it should be black (or 0). Typically speaking 99% there should be only a binary 0 or 1 with the metalness map. If you are painting in grays to a metalness map, then you are doing it wrong. If you are using metalness, then…
Hey Just installed 2010 64 bits and same issue with my 20" cintiq. I tried the turn off stamp and it s working but the thing is i tried in paint mode and the stroke is where the cursor is but if I do a big stroke the line show some dots. so the real solution is : Stamp Spacing On distance 0 Steady Stroke On distance 0 I…
I tried both solutions. I haven't dealt with the textures yet because I wanted to make sure it worked. The walls, floor, and window sill are all 1 object. I hope by sample radius you meant sample level min and sample level max (that's what maya support referred me to). I changed both a few times and had the best results…