Check out my tutorials page for some other ideas that may help http://chrisholden.net/tutor/ Particularly "Texturing Sinlge Page Vs. Multiple Materials" and "Normal Mapped Environment". These may not specificly answer your question, but both cover general UVs and tiling textures. I've been meaning to put something together…
Two reasons: 1. Long thin triangles create rendering problems, they should be avoided at all costs. 2. Building textures are usually packed into a texture sheet, so the sections in A are needed to section off the UVs. See Chris' tut here. http://chrisholden.net/tutor/max_tiling04.jpg More tuts and info here, including…
Hello everyone, I'm new to this forum. Sorry for the long post, I just wanted to tell my story after so much difficulties and headaches. I definitely know a LOT more about modelling now, though. You don't have to read anything but the last paragraph. I'm pretty new to 3D Modelling and I wanted to model a gun. I tried…
Hey Cobe. I am new at this too and I know that it isn't easy at the begging because you see so many things and concepts that you finally get dizzy. But polycount has a lot of users willing to help the begginers and that's awesome. Some of them even make video-tutorials so you can understand those concepts and the workflow…
your step is already logical. Some tools like Substance Painter can help you speed up wearing edges or stuff like that really well, almost automatic. I highly recommend Xuan Prada course if you're into more VFX/realistic texturing. His newest course can be found at TDU. He has a few tutorial with Digital Tutor which are…
like ive said in my post before im at my 4th year the long stretch , and everything ive been taught has been self taught because my school was a shady mess and so were the teachers. ive watched Gnomon, Digital Tutors, Eat3d,Cg Academy,CGW and many more tutorials online and cannot seem to get anything out of their videos…
Hi all. I've tried following paid training on digitaltutors, the introductions were way too big and the character made was heavily dissapointing for the time spent on the course... so I moved on to Zbrush central and learned the basics of UI and zbrush tools... now I try to follow intermediate to advanced tutorials on…
Day 83/360: Today, I started watching a tutorial on how to model a gun, just to learn different techniques. I chose one of the tutorials from this helpful site that has a collection of tutorials. https://stylizedstation.com/article/blender-tutorial-bible/
So I tried out the submitting process and added two new tutorials. Two issues I had. One was that after I filled out everything including uploading the thumbnails, I would hit submit, then I enter the security code, it would then tell me I failed to upload a thumbnail. Since I know I did upload it, I just said submit again…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…