I haven't found too many resources on the topic of diffuse tinting( so I figured I'd open up a discussion about it. So what am I talking about? You might think of this as something similar to team color in an RTS. Where based on a player color you need to color change objects or parts of objects. I'm curious to see how…
Never felt a necessity to measure roughness to get realistic material. Usually it's so obvious visually. Besides same kind of material could always have some variation in roughness and still look perfectly real mostly. Also based on my gamedev experience it's pretty much dependent on a game implementation and while called…
img from < i have yet to try this and usually doesn't end well so expect "failure" to happen. (the name of the img is not to anyone, its issues on my end, m.s.micropen1s&isp.) again more info links again
First I was following the same then I go on with what match the scale. First I measured the scene according to the guard and there was a top view of the room. I created and scaled overall according to that. I usually keep all the measurements according to the integer value not points. I also planning to break the scene…
I would make hard edges and 6 UV islands for simplicity. Keep in mind that too thin bevels also make issues for a game renderer rasterization process. So they are reasonable only when a thing have actual bevels along the edge. But most efficient solution in case of something more complex than just a simple cube usually…
Natural environments, especially caves are hard to UV well, myself? If the engine supports it (UDK) I usually resort to blended textures with different UV maps. So I map one rock texture as best as i can but producing some seams. Then I start up a new UV set and do the same but so that I cover all my previous seams and…
Fletch: I don't know where kelvin is in mental ray but it is an easy switch for every light in vray. I guess mental ray has common camera settings but I like how vray handles them more. Sun and Sky is what people use when they don't know how to light. Yes, once I used the create sun only and angled it but you can build the…
i dont really like them all that much. But, my dad just did get a desktop mac, and what he likes about it is that its easier than a pc. My dad knows nothing about computers, and is completely useless when it comes to them. I usually want to pull my hair out whenever he asks for help, and usually end up walking away cause…
It seems the people who aren't blown away have never tried to do something like this... When people like Hazardous, Masksalesman and Xoliul loose their shit it usually means something is up. Even simple things like getting the eyes to look right are ridiculously hard, let alone entire characters with this sort of…
hmm, interesting. Well from what I can tell so far basically the way I'm doing it is 'okay-ish'? the major differences seem to be that I reverse some steps and that I could use a better blending mode? is that about correct? willy-wilson- From this I gather I just reverse steps one and two. I usually make the low poly…