Added some path finding logic for the idle pig movement. Then, made a dynamic level progression system that takes into account the number of maps and the different worlds. I still have to complete the logic and clean it up, as it currently uses casting. I have to turn it into interface 😂 Aye, added some mockup graphics for…
If you are using Maya you can check out Ninja UV. or Ninja Dojo. http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 http://www.creativecrash.com/maya/marketplace/scripts-plugins/interface-display/c/ninja-dojo-black-belt--2
I had tough luck actually getting into games. Managed to get into 1 and it was a blast. I was just surprised the game could run on my computer. In terms of the interface I didn't really have any problems, though I did use the audio cues a lot more though.
PS is nice, but super expensive for only doing sketches. Sketchbook pro is cool, and had a very clean, non-overloaded interface last time i used it. Also look at Krita, which is an amazing full featured painting tool and free. Its open source and developing very quickly
Haha, all of these are spot on - Slipsus you got me good! * "There's no such thing as job security" * "I miss the weekly recap!" * "Finished the highpoly on this splash damage art test..." * "I swear I'm going to learn Z-Brush soon... but that interface!" Okay, maybe that last one was just me...
rather unsecretly I was contracted the year before last to design the interface for the BBC's internet TV service but decided to move to Japan instead. Hope they get that thing moving soon... I always thought they should use some kind of bit torrent service with a decoder package at the other end.
I really like Vista. Going from 32-bit XP to 64-bit Vista feel pretty good performance increase. My wife loves the new interface and search abilites. Of course I can't upgrade at work since the Xbox 360 XDK isn't compatible yet.
The interface is nice and clean, although I would like to see the iframe have more height for those of us running more than 800x600. Don't really need to know the max file sizes I would lose the Gillian and Hetfield studies. Placeholders need to be more subtle (and not linked)
make changes to how history operates under preferences. after changing preferences settings, you'll have to manually store the configuration. save the file in a customization folder to keep those settings for when zbrush updates. additionally, consider adding a delete history button and store config button to your…
Damn, this is incredibly impressive. My only consern goes toward the green on red buttons, and I think maybe something a bit more subtle could be achieved. Last time I needed to make some "realistic" interface, those did wonder for me : http://www.cgtextures.com/texview.php?id=46647&PHPSESSID=hmib7jd7vjm1q418ac9e8lcif3