Ok I've just spent time in the polycount texturing wiki, and I've developed a war plan. - Pick a logical color scheme (as outlined in the DOTA art bible pdf) - Bake a AO pass with my high poly, decimated .objs - Bake a Point Light pass on the high poly .objs - Hue Shift the Shadows and Highlights on these bakes away from…
The games you named are fundamentally different than what he's asking for. You're describing the simple diffuse-only style, which can be found anywhere. 90% of 3D mobile games use it. The games he listed use full materials in the otherwise painterly style. I prefer that style as well. DotA 2 is like that, though the…
Sorry, I feel really stupid, but I'm just not getting this at all. :( Whether it's because I'm really tired, overlooking something, misunderstanding... I'm just not processing it at all. :'( I'm also confused as to whether a document needs to be set to Greyscale first, and then - when all the colours and values are sorted…
Thanks for the reply Alec. Yes I've check that, the asset is fully welded and smoothed using only one group. It looks fine from this angle ass you can see Of course i need it to look good as it turns haha :) Yes i think I am. I believe that the newer versions of XNormal use an averaged projection map by default if that is…
This is the best smiley ever > :poly142: Really, I don't have a plan as such. It's another skill I'd like to develop while I have the time; I learned Photoshop for similar reasons a couple of years ago. My initial interest comes from playing Skyrim and Dota 2, which both heavily support player-made content, and wanting to…
Hello I am new to Polycount and to making well anything. This is my first idea for a dota 2 item I decided to do a ward because it seemed more simple at the time. After watching tutorials and just figuring out how to use maya I managed to make this so far. The eyeball is supposed to be stuck and move and shack to get free…
Hi everyone! This is my first time making content for Dota 2, and I'd like some suggestions and advice. This is my WIP of the armor set I have right now and the concept work that went with it. Right now I'm just at the LoD0 stage, but what I'd really like suggestions on is what materials and what colors I should use when…
I posted this on r/dota and people seem to like it so I figured it might as well go here too. I know the Viper model hasn't been disassembled/released yet but he is one of my favourite hero's to play so I thought i might give him a go. It's just a concept currently, I can't model (though I plan on learning at some point…
I want to post my workflow to see if my workflow is a good way to create some assests to dota 2. Currently my workflow is: Create a loose base mesh. Import into zBrush Sculpt(I also retopologize the mesh) and polypaint Import into blender Create a low poly from the sculpt. Bake in xNormal Photoshop for textures Rig in…