Hi everyone, its been a while since I have updated on the progress. Bascially did all the boring parts out (Retopo, uv, bake and hair cards) and now have started to texture the character and testing out the shaders. As a reminder, I am trying to imitate and come close to the Marvel Rivals artstyle and this is my progress…
I applied at Backflip Studios for the position of 3D Character artist on Dragonvale World about 10 days ago. I did get a screening call setup with the art director, but without even starting into that he pretty much let me know that they were looking for someone mid-senior experience for the position. He did say that he…
spiderDude: thanksDude! nightFlarer: hmm, it's actually a photo-based skin texture, the lighting and layer fx in photoshop might be washing it out though... prototyp3: Haha, yeah those were a problem area for me, trying to keep the but defined and sexified while still looking "real" and not having fold lines that make it…
I totally agree. I like that he put that in his letter: Even lazy parents have ways to help them parent but probably don't know the controls are there. It's not like the kid is going to say, "hey mom did you know you can keep me from backing over hookers?" As with all things, parents should get involved, take some time to…
I tuned into TSS the other day noticed that Kevin uber assclown P and some emo douche were hosting the show. So I checked it out the following days to see what was up and it was still Kevin P and that emo douche(and sometimes a chubby guy with grey hair). So what happened? Did he quit or get booted by the G4 execs? The guy…
Really dig your Cyberpunk Dracula, Zane! Hey guys, it's been a long while! So I did a timelapse of a beachbro dudeman for some anatomy practice and tried to pose him up all sexylike haha. Crits welcome, I hope you dig it! :) https://www.youtube.com/watch?v=SpsbfW-E4KM
I wish it did not come out on the same day as Mass Effect 2. Or even in this month, there's already too many games to catch up on! I only realized it was coming out today like 3 days ago... Somehow I remained ignorant of news regarding the sequel to my favorite Wii game?
You guys really did amazing work on this. I'm a big fan of the art style! What kind of poly budgets did you guys work with? These characters seem very efficient. Any specific reason you guys went this low? I'd figure present day systems would be able to handle more. Just curious! :)