Bad call on no PC... Bad, bad call... 360 it is then :( Also, that SE is weak... This game screamed at me for an awesome Alan Wake torch, maybe scrtatched and battle damaged a little, burnt... How could they not do that...?
JOIN THE MILITIA! <font color="orange">|Background Story|</font> Reign of Militias takes place in a dark future not to far from today. The worlds economies have collapsed. A nuclear disaster in Antarctica has caused the western ice sheet to break off and fall into the ocean. The resulting displacement of the worlds…
48 Alpha Textures - Zbrush, Blender, Substance... Format files: 48 .psd files (4k, 16bit) Alpha textures can be used for: cracks, holes, rocks, stones, cliffs, damage, walls etc. AVAILABLE ON GUMROAD
Definitely not done! And yeah more grime seems to be on consensus haha. I was trying to avoid it being super noisy and confusing, but looking at more reference there does seem to be a lot of water damage and grunge . Working on it now! :) Thanks for the feedback!
I think you need to study real stones before trying to create stylized ones. Learn how they damage and crack in nature then you can apply it to stylized rocks. Know the rules before you break them.
Really nice work man, for my personal taste they're a little to long, but hey, variation is great :D The detailsm are really well done! More damage and battle scars would be my only constructive feeedback :D
The first thing I would suggest doing is gathering a bunch of reference for what you want the material to look like. Get some good images of old, damaged metal, that way you have something specific to aim for.
Thanks mr. Fool. I've been wondering what to do to the hands. I was thinking the fingernail thing, but I really like the idea of going more bony/sinewy and adding some damage as well. I'm going to use that.
It's very much also due to companies being very careful on how their car is represented in a game a game in terms of how you use it, how it is damaged or what you will eventually run over, they can be very touchy about that :)
Here is a Wall Material with few Inputs. You can change the color of the wall, the size and the place of the damaged areas. Everything is created on Substance Designer and rendered in Unreal Engine 4. More detail: https://www.artstation.com/artwork/zE1Q2