Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
No, sorry. The normal map was baked in Substance 3D Painter. The model also wasn't flipped during symmetry as it was modeled roughly off of a default torus. No, the shaded model also shows the seam. https://i.gyazo.com/6db34e9a6d856c34c3a432c07736bb31.png Thank you, I'll take a look at the article and reply back.