Hey hey - the building looks great but as it stands, there's no presentation and its just another building. While its good practice to work on something like this, if its for your portfolio and you're hoping it'll impress I'd strongly suggest you push it further. What's the goal of this piece? If its to show of your skills…
[ QUOTE ] It's not as easy as it seems, i could tell stories about that. [/ QUOTE ] We all could. We've all experienced production nightmares. I've had to deal with many different hands of cards as an Art lead: I've been provided with artists that were just plain truly abysmal, artists on my team that couldn't paint for…
Didn't know that. I've been attracted to houdini just because it's new and seems like it's got a bright future, but I don't know how worthy it is yet for a character modeler. Not meaning to derail though. I have to jump to maya's defense a little about a few things I saw mentioned though. 1. editing pivots in maya 2018 is…
As a game designer and artist, I have to say game maker is amazing. The only thing I regret is that I didnt start with it years ago. I started with unreal and unity (not counting modding) and in all this time I was always reliant on a programmer or a team, and now I can finally make my own games all alone, without anyone…
There are some odd choices that you may be making in order to create something unique and original, but if you're looking to create a stylized humanoid with a large upper body and long arms and short feet then I recommend taking a closer look at actual cartoon characters that are similar to what you have in mind and see…
Just a couple of ideas. Polycount is a tremendous place to try out ideas. Many threads receive little or no comments from members because the concepts or work are not inspiring enough. This makes these boards ideal as a test bed. Artists are a really tough crowd so I reckon if you can make them happy then you are on the…
Mobile analytics firm Flurry today reports on the continuing shift in portable gaming from dedicated devices to smartphones and other multipurpose devices. According to results compiled by Flurry from NPD market research and Flurry's own mobile app data, Apple's iOS and Google's Android mobile operating systems will…
yup - although we try to work with free tools whenever possible and save cash wherever possible. Hence bamboos and no cintiqs. We don't have a tiki bar either :( I think with a studio with 1000 people and many top publishers it would be difficult to stay off Adobe's or Autiodesk's radar, even in China ;) Plus we pay for…
Hello everybody, long time forum lurker in here. I am in awe at the incredible stuff you post everyday, so thanks for the inspiration. I am learning 3D modelling and traditional art on my own. It is something I always wanted to do, especially to make (very small scale) games in Unity3D (which I use also at work) - and…
Here is the thing, I'm 25 years old and about to complete my degree in Industrial Design. I've made maps for fun for some years but only discovered and taken 3D environment art seriously recently. I'm attracted to 3D environment art because it uses skill in painting, texturing, modelling and art direction all in one. I've…