hi, i was wondering if there was a way to parametertize the panners Speed in the X and Y. Say if in the material instance you wanted to control the direction the UVs were panning. thanks t
Anyone know a quick fix for this problem? The mirrored portion of my mesh is flipping the Y, the rest is good. Edit: Fixed by exporting from maya with tangents and bionormals off.
stupid idea.. it could be because of the keyboard language (turned to english?) try to press ctrl+y if that works the keyboard might be changed to english to solve press shift+alt
well it's more of a blaster, but it's definitely arcade-y. top-down perspective. my brothers and i had loads of fun play it. http://www.blackcatgames.com/games.htm the top one
I was planning on sandstone from the beginning. Glad it carries through in the model. Yeah, it definitely has a starwars-y feel tatooine archetecture and walls with an imperial feel to the floor
Sorry , not sure I got it. What's "F2 size parameter"? You mean Size X and Y sliders? they work with same frame cropping . I can't figure out what makes those frames
6 hours in! This game is nuts! Grats to the team! Only gripe has been, the metal in the game seems generally very 'plastic-y'. Small nit-pick to one of my favorite games of the year! :D
The Nemesis system looks pretty swell, though I can see it getting real cheesy really fast. "You did X to my Y, back in Z" before every single boss battle.
@Revocare thanks for your thoughts, y the pose is the neutral T-pose. I will make the final posing with the finished low poly. But i did a little bending in the knee area, in my upcoming wip-version.