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Re: Ratchet & Clank never looked so good!
Reply by
mats effect
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Mar 2016
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General Discussion
People joked last gen when some said it was on par with Pixar but, I think they are pretty dam close now!
Re: [ Texturing: Complex Models - Methods? ]
Reply by
CT007
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Mar 2017
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Technical Talk
So, Quixel/Substance can also be used for simple previous gen materials/textures, not just PBR stuff, right?
Re: [WIP] Ed - Cowboy Bebop (Need Crits)
Reply by
Heartless
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Feb 2011
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3D Art Showcase & Critiques
My target is PS2 gen. I'd like to have it around 1400-1500 polys max. Here's the updated body.
3 results
Re: Final Fantasy XV
Reply by
Anchang-Style
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May 2014
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General Discussion
It was supposed to follow the 13 world but was turned into it's ver own thing 2 years ago with it's jump to next gen consoles.
2 results
Re: If you know me or TNSLB, read this.
Reply by
dur23
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Sep 2006
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General Discussion
Is it gonna be normal mapped? Thus making it "next-gen". I guess double pun intended? grats you two.
Re: Bathhouse
Reply by
MoP
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Sep 2008
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3D Art Showcase & Critiques
Cool stuff, SHEPEIRO. Looking for a job doing next-gen environment art? :) You know where I am...
2 results
Re: 250 Wii?
Reply by
thnom
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Jun 2006
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General Discussion
It doesn't seem to be "next-gen" type specs. Madden on it has the same graphics as it does today on the xbox, ps2 and PC.
2 results
Re: Normal Map Errors in Max
Reply by
fritz
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May 2006
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Technical Talk
geez....see? this is why next gen stuff is frustrating sometimes. oh well...i guess it's new and still evloving.
Re: artist catchphrases
Reply by
Ruz
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Aug 2008
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General Discussion
'I don't'think you should use zbrush, it takes too long' had that once on a next gen game, seriously
Re: Polycouts and Texture Maps
Reply by
Wells
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Feb 2007
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Technical Talk
Rick covered it pretty well, so I'll just say that we're no longer calling the current generation 'next gen'.
2 results
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