I'm starting to think I should do some sort of "in between" material and lerp between three sets of textures (instead of just two). That way I can control the look of the transition between cobblestone and mud much more - I'm not really liking the gradient transition between mud and stone.
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"I create worlds! MOHAHAhahahah" I did notice though, that the mad laughter in the end, kinda turns girls off. Nobody loves a mad scientist... :( Seriously, I usually just say "You know the areas you run around in and things you pick up? I create those."
It's vanilla. Two different instances of Skyrim using two different ENB presets can look very different. I texture and define materials using vanilla shading and post-processing to hopefully maintain good aesthetics with most visual enhancing mods. I will be releasing this as a mod when all's done.
Also- here is an older pic of the soldier, with a trench coat. I changed it and just cant decide which is better.:susp: by the way, the xsi demo water marks are from xsi mod tool. the mod tool doesn't have a renderer and I didnt want to set this all up in kerkythera, sorry.
Thanks RTW is moddable, but not extensively. There is no real mod support from Creative Assembly, nor are there any "real" mod tools. Defineatly no source code, either. Hopefully that will change soon. Right now, there are a few maxscripts that people have made, which allow you to import/export the CAS mesh files.