Does it have to be node based? I have been using After Effects a lot recently and that is essentially non-linear, parametric photoshop for video. I see people use the scripting and expression systems to make tools for still image manipulations occasionally. One such example I was interested in recently was creating a depth…
Hey heboltz, cool animations! I like how the bow vibrates after the arrow is being shot, it's really subtle but works great! You are probably still working on it and im no specialist in animation so can't tell much but I think the arm holding the arrow before shooting is a bit stiff: when the rope is released, your arm…
Thank you! I used a gradient dynamic node to distribute a linear gradient over a blurry image. The look comes from the blur having some directionality to it, so some good ways to do that would be to use aniso or non uniform blur on the input. I think I started with an aniso noise node and uniformly blurred it though. Then…
More recent updates: More effects to come Room leading to the atrium Office update Vent crawling idea inspired so the whole trailer is not only running and avoiding obstacles Might put in other vent paths so it's less linear for choosing where to go Hornet update- added some blood to make it look as though there was a…
some of that stability has to do with the fact that most vfx and film is done for a client who is in control of the art direction. you have to keep it linear or it will not get done within in the budgeted time. you can't have wild swings in art direction. things have to get locked down. then kicked to the next dept. also…
Glad you like it. thanks :) . Better if I make somesort of tutorial thingy sometime soon cos im not using very linear workflow so its hard to explain. But here's some tips for landscaping: I start from very rough line sketch. then i choose 2 main colours from light and dark and start planing the basic values. When the…
I totally agree with what has been previously said. Bind and rig the character in a pose that gives you the best deformations, then repose the character to T-pose to match the mocap. It's always easier to repose for another purpose than fix the deformation afterwards, especially when working with game engines still using…
Thanks guys. I kinda used Parkar's suggestion: That's two different models (One just a little bigger than the other for testing purposes) and two different materials. I chose this one because of the second half to this puzzle: I want to be able to switch to the different versions of the object based on what key I press…
I guess you made it so muscles' fibers can be seen through a skin, but then i must point something out pectoralis major muscle originates from the clavicle, sternum and some rib cartilages, so there is no way your pectoralis would sack like that but if he is so thin, i'd say anorexic, then why he even have these muscles…
I would say you can definitely push the poses a bit more. They seem very linear and they don't lend themselves very well for keeping they eye on the piece. With the female especially one my eye catches the weapon, shoots right down the shaft through the leg, and I barely even notice the body/ face of the character. Kick…