Did that pass already? I thought that was planned for next year. Well, the sooner the better. We're already paying high taxes while the state is constantly bankrupt, we don't need parasites like that guy leeching off society. Additionally now I know where the term B-movie comes from:
First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…
I think some of the maps have very obvious choke points but I do agree with the whole roof access thing. There are a lot of games where even when the enemy team is losing theyll still crawl themselves to the roof and try to get some kills. Still, if you play the game on Domination youll learn that there are most definately…
In Maya and Zbrush the Normalmap looks fine in my XNA - Applikation there are parts mirrored: //Deklaration und Initialisierung#define MaxBones 59 //setzt die Maximale Anzahl der verwendeten Bones festfloat4x4 Bones[MaxBones];float4x4 View;float4x4 Projection;float3 lightDir1 = float3(1,1,1);float3 lightDir2 =…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
While im bitching about the character art: AM I THE ONLY ONE THIS BOTHERED: http://cgtextures.com/login.php?&texid=22561&destination=texview.php?id=22561&PHPSESSID=d168880ecae15ba856db65ffe56efaf5 http://fc06.deviantart.net/fs48/f/2009/220/b/8/Killer_Croc_Batman_Arkham_Asyl_by_dok_k.jpg ? i mean the game was overall…
I actually thought you were a professional by your artistic standards and your attitude Deep Lab is my fav of your pieces in this post. And I'll just add to what the others also are saying: it is only a matter of time 'till you're in that industry-wagon. Keep it up cholden, and happy b-day yesterday.
I'm not totally sure but I have a feeling that could cause problems with shadows. B could cast unwanted shadows on A. Here's another version. Not a complete one but you get the picture :) This time I reused much more the same texture space on the windows. I'm not sure which plan is better. Any suggestions?
Yeah, this beta is almost entirely bug fixes. From what I hear, it's a feature freeze right now until as many bugs as possible get sorted. Edit: here's some nice visual info on the handling of bugs: http://www.letworyinteractive.com/b/2010/09/blender-foundation-status-update-week-36/
So here is a basic blocking) It took me tons of time! I hope the next step will be finished quicker. As I mentioned earlier this character combines animal nature and qualities of warrior and that's what I based the idea of movement cycle on. At the next step I will polish up a few things and add secondary actions B)