Wow can't believe I forgot to do that. It's Maya 2017. But yeah throttlekitty you solved the problem, I had the threshhold turned up since I was having problems vertex snapping earlier. It's always the simple things...
Thanks :) I'll be posting various stuff here, these two are from two different commercial projects, one is from an urban enviro for police to practice their police skills :) and the other one is for a game which will be released on Steam Q3 2017 :)
@Yoji I fixed all the links and revived all the the horrible trash from years ago *cringe* I might start updating here again soon. Here is a dump of 2017/2018 and some of 2019?
Is that the exact code you're using? I tried it and it works like it should in Max 2017, it removes ALL leading "o" "_" characters from the string. Box001 = Box001, _Box001 = Box001, o_Box001 = Box001 and __oooo___Box001 = Box001.
Ninja Dojo works in Maya LT. I have not tested all functions but the ones i have tested worked fine in LT. Ninja Dojo should work in version 2014 - 2017 of Maya LT.
Isn't ipackthat now unsupported? It's also slow - unfold 3d is super fast. Unfold3d has been integrated (partially) into maya since 2017 so I'd say quite a lot of studios are taking advantage of it.
Here's some wip scupts of some of the characters, I'm building up the rough shape so crit welcome My main blog for MA https://charllaycock.wordpress.com/2017/04/23/character-concepts-for-preproduction/
Thx, using "retargeting" keyword gave me some great pointers to go on learning. I was also looking at this video for Maya 2017 Update 3 about bake deformer tool, which looks promising.
Max 2017 revamped the old boolean tools/algorithm. I haven't tested it enough Vs ProBooleans or used Modo Booleans so I can't comment. Just thought I'd let you know.
Have you tried the universal manipulator? https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MayaLT/files/GUID-84457CC5-90FE-4421-915D-D8BC1B6A0692-htm.html