Just gave it a try and I really like the color sheme and the low poly 'VR' design! And after getting used to the controls, I found steering the ship very enjoyable. Also, here's one idea that would improve the game feel a lot: Let the camera lag slightly behind the ship's position and rotation and the player will get a way…
Hey this looks like its good but could be awesome with just a little more finess. Some ideas: add more contrast to your metalness map, bring your metals closer to white and your paintwork/plastic a bit closer to black. Add a bit more noisyness to your roughness map and some more definition of details/wear. Also your…
Here's a really easy way to get a basic circular grayscale map for that type of metal: Go in photoshop, have an otherwise empty white document, and use the "Add Noise" filter. Make is somewhere around 150%, Gaussian distribution, and monochromatic. Then run a "Radial Blur" filter on it -- I tend to get good results going…
Hi all, Thanks for your comments. @lchll3D Here's a ref shot of what I was going for. I just wanted different lighting, more dry and less contrast. http://popapostle.com/Tron/images/episodes/Legacy/Flynns-Arcade-ext.JPG @Fomori I just tried to follow the reference as much as possible. Here's a couple shots of earlier…
Hi ah_lex the tricount is based from this website http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/ which states that the tricount of Drake from Uncharted: Drakes Fortune was 30,000. Additionally Polycount user "poopipe" suggested that "The usual rule of thumb is 25% of the total character polycount."…
@yolik Thanks for the information! It may please you to know that Knald does actually support vertex colours in OBJ, but in the form of 4 hexadecimal values per vertex (most commonly exported from ZBrush). I will definitely add your request to our user wish list though. :) I should note however that OBJ generally isn't a…
Thanks whoever drew that critique on SyncSketch! I updated my animation (and the link above), but here it is again: https://syncsketch.com/sketch/134056#199140. By the way, sorry about the quality last time around. There was actually a compression issue that I somehow missed, so you did not see about 25% of my frames (thus…
Prop is coming along. The rust kind of looks like its just applied all across the object however. I'd recommend putting some paint on there. like 75%Paint/25%Rust would look better in my opinion. And make sure your wear is pulled a bit more towards the edges where most abrasion would potentially occur. Consider how you…
Got the game early. Roommate beat it last week and I am maybe 25% in. Game is FUCKING GORGEOUS! My god is it pretty! The lighting and shading is fantastic. Seeing the metals shine, the cloth look fuzzy and the plaster/rock walls be totally flat and not shinny is amazing! Atmosphere and lighting are great. There are no…
You hit the nail on the head with cowboy bebop! Its one of the biggest reasons why i favour it over Samurai Champloo! Bebop has to have some of my favorite characters ever in it, they know how to pull the heartstrings or maybe im just a soppy bastard. Neon genesis is plagued with theories on its ending but afaik the series…