sounds like you need to learn to use tiled textures -first choose a pixel density you can do this by applying a grid texture and applying a cube mapping and changing the mapping till it suits. but generally it would be 128 pixels per meter 256, 512 etc.... - secondly choose your base materials floor walls and ceiling…
Is there a reason for him being low poly? Is your engine for web/mobile? If not i think a low poly character to represent your engine would be a bad idea. At the moment i feel that there are too many polys being wasted on the eyes, which arnt even giving a great effect. Reapplying these polys to the hands would make the…
Cool model,i agree on all points already stated by Add3r,especially the shader.i know its still wip,but itll look much better if you toned down the spec on it even just for viewing purposes. Also ,lose the I-pod touch!...its used on the KAC -M110 or XM-110 SASS Rifle and runs the BulletFlight external ballistics…
Padding is most important when mip mapping occurs. That's when things get far enough away from the camera/player that the game engine doesn't want to spend a lot of resources rendering a high quality version. It fixes that by scaling your texture sheet down. As the mesh gets farther away, the texture sheet get smaller. Big…
Did you use a reference for this drawing? The first thing I learned during my Observational drawing class was to draw what I see and not what I think it should be. I used to draw faces/bodies without references but just the way I think what they should look like and I thought, wow "I was good" hahaha..this is coming from…
Oooookay here's an update. Yes I know I'm slow. :/ I was thinking to make it modular, I guess that's a good way to go since it's such a big scene and many parts can be used multiple times? I also alinged everything to a grid so it'll be easy to place it exactly like it once I get to UDK. Problem with that is, since I'm…
not ipad i know, but i'm using the Samsung Galaxy Note. the pen is wacom designed and has 128 levels of pressure sensitivity. i've done some research, and it works the same way as wacom tablets, with the drawing surface (in this case the phone screen) detecting where the pen tip is, and the pen itself calculating the…
Dynamesh will not work with masks. You really don't have to bother with geo when you have a decent level of ground work done, choose half res in Zremesher (or experiment with values) and use subdivisions then. As said you can move the low subdivisions around and the go back to the higher ones. Subdivision will give a way…
If like you mentioned you don't have this issue at work, but just for your private projects then maybe you need to remind yourself why you are doing a specific piece. - Is it for fun? Well, then you don't need to see it through. Drop it when it isn't fun anymore. - Is it to learn something? Then you better learn the thing…
It would be helpful to see the composition of the entire scene, just so that we have a frame of reference for how large these pillars are, and how close to the camera they will be. Also, try sculpting this with a different material, "Red Wax" shows the very small details that you most likely won't see when you bake it down…