on your blog, it says 'i've been doing this since november 2017' does that mean you started the project last year or all of your training is from last year?
Decided to update this thread with my recent submission to Polycount's Hard Surface Prop category for the July-August 2017 Environment Art Challenge! As always comments and critiques appreciated. :blush:
Hey Polycounters ! I recently made a new tool for the "face weighted" normals workflow in 3DS Max: https://youtu.be/yzfgRYphbJs A fast and non-destructive solution for real time hard surface modelling using chamfers and custom vertex normals. This is a very versatile tool that will greatly help you dealing with "medium…
Heya, In this Maya 2017 tutorial I show you how to create 3D geometry from 2D images! https://www.youtube.com/watch?v=DRXw4meAqO8 Subscribe for NEW TUTORIALS EVERY WEEK!
@gandhics Somehow I had no idea they improved the packing with 2017 (I'm still on 2016), but I'm definitely going to have to check that out now. Thanks for the info!
Niknesh Yeah that technique only works in 2016 Extension 3 and 2017. I've made a tool to fix this workflow in 2016, and it's free :) https://gumroad.com/l/MayaFWVN
Extraction (new name for Dirty Bomb) will be playable at PAX for those who willbe attending :) http://www.splashdamage.com/blog/1047/extraction-be-playable-pax-week#.Uh40fRs6N8E