im going through the modular building tutorial from 3d motive which doesnt involve any high poly modelling. basically importing textures into max and manipulating planes to create building silhouettes the importing into unreal. i'll be going through the high poly tutorial from 3d motive aswell which looks pretty good.
This a low poly house I made by following a great tutorial (https://cgi.tutsplus.com/tutorials/creating-a-low-poly-medieval-house-in-blender-part-1--cms-24002) - turned out relatively ok I reckon. Just need to unwrap it, then might try my hand at some hand-painted textures. Crazy times!
Hey everyone, just read through the entire thread and looked up some tutorials to make my own normal maps, but they all turn out looking like this: Does anyone know why this is happening? I followed this tutorial to the letter, but my result didn't turn out that way…
I could see pupil dillation as a really good thing actually. It's a good tutorial, and I'm glad you shared. I wish more people would post their eye tutorials, because everyone seems to do them differently. I'm sure we could jsut as easily shit on everyone else's methods as well.
It looks like you are definitely improving a lot in your 3d work. You might want to check out some of the tutorials on eat3d.com. Although a lot of their videos cost money, they also have some really nice free tutorials as well. Keep it up, and I look forward to seeing more work from you!
Hi everyone! I'm very happy to share my new tutorial with you all on how to animate in Hexels 2. We've also created a section for tutorials on our website, check it out here! http://www.marmoset.co/hexels/learn https://vimeo.com/167901900 And of course, feel free to ask any questions. I'll be happy to answer :)
Hi there NoisyChain, I suggest looking at some tutorials about topology. I'm not a expert on character modeling but I notice that your edge loops are a bit off. There is a lot on the internet about it if you just search on google. and otherwise you can look on gumroad for some more professional tutorials.…
They look like good tutorials but their prices are a bit exaggerated imo. $40 for a 2hr texturing tut is a bit bonkers. Eat3D might be $20 more on average but the tutorials are far more in depth, cover a broader range and offer far more content per purchase. I might give some of 3Dmotives cheaper tuts a go, however.
For multiple maps vs single maps - that depends on how you're using it. If you're doing a game-res model, the habit I've gotten into is one map for the head, one for the body. I created a tutorial to help my students learn to unwrap in Maya, hopefully you'll find it helpful: - http://methodj.com/maya-uv-unwrapping-tutorial/
Which tutorial is it ? That's probably because the tutorial you watched is old and the default workflow in designer changed since. Diffuse, Normal, Specular, Glossiness are used by the Specular/Glossines or the Non-PBR shader. The default shader of designer is for the Metallic/Roughness workflow. You can change the shader…