Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
I have started designing the skin for the gun, made an additional texture pass and tested some renders of how the final images can look like: Ronin artwork made by a friend of mine, I just projected it on to the side of the gun. I am basing the colors and rest of the design on this artwork. In the image above of the gun…
I learn by doing, not following tutorials. I don't want to do a donut, I want to do [something] and I feel strong aversion to watch unnecessarily long videos with music, silly jokes and FX narrated by tiny heads. That doesn't mean tutorials are terrible, they're just not my cup of tea. They might not be yours either. So I…
I am sharing knowledge i learned and i hope it helps everyone new old, what have you, i came up with this while working on my Wild West Entry, still up on the portfolio. This is really self explanatory by the images alone, should be no need for extra information (i typed it into the images anyway) HOWEVER if you need extra…
Hi all, I've been following a course on Digital Tutors on developing a high-res game character. http://www.digitaltutors.com/tutorial/1361-High-Resolution-Game-Character-Creation-Pipeline-in-ZBrush-and-Maya This seems like a pretty good tutorial but I would like to see some other workflows and get a more well-rounded…
https://www.currys.com/catalogpc.htm?Category=A014B000257&NBReset=3 Real Artist's desk. :) This will be my final thing for the traditional art and I wont be buying it until I have a house to live in and a basement to convert in to a game studio. For now; whatever I have, will work for me. Yes I agree with you. The only…
Hey guys, I'm a student at Otis College of Art and Design. Im currently rigging a character for my thesis. I followed the digital tutors tutorial to rig a head and the production character rig tutorial but i can't seem to connect the two. The head tut told me to wrap deform the head on the rigged body mesh but when i do…
Another Tutiorial with Nurbs: http://www.polyextrude.com/tutorials/tutorials/modeling/character/CharacterModeling.html Yeah, you can also change the number of spans in the channel box. There is also a rebuild surfaces option box.
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
My honest suggestion here is to just take a step back and follow some tutorials. I'm not gonna pretend to be the authority on learning because I'm still learning a lot myself but Ive read a few of your recent posts and you don't appear to be grasping many of the fundamentals, resulting in you getting stuck, getting…