I use same modelling techie as in this video https://youtu.be/3rlMzsBWtPY?t=130 But instead of shrink wrap I use "data transfer" to transfer vertex normals . It works perfectly well usually . You can do a rats nest of polygons and edges, super tiny and chaotic but once normals are transferred it's perfectly ok usually .…
Hi! Can you make the bake files available so one can take a look? A problematic part is sufficient (e.g. arm part). If too large, upload somewhere, share link. Else: Check if transform is applied, no negative scale, no inverted faces.
Hello! I am a 3D artist, animator and graphics designer with 5 years of experience both in graphics design and gamedev. I'm looking for full-time, part time or even commissioned work. Portfolio: https://www.artstation.com/randomch1orine I primarily work in Blender and Paint.NET/Photoshop, though I also have extensive…
I used for this a script which would allows to mirror-copy transforms. This was max 2010 though.. not sure if there is an integrated tool with modern versions
Looking good!!! Loving these sharp boulders. However ... be prepared for a Poop paintover transforming them all into a field of penis heads. Just sayin'.