[ame=" https://www.youtube.com/watch?v=0ecv0bT9DEo"]Heroes of the Storm? Cinematic Trailer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=f_fAkO3WOSY"]Heroes of the Storm? Gameplay Sneak Peek - YouTube[/ame] [ame=" https://www.youtube.com/watch?v=Mc4o15fQoFY"]Heroes of the Storm - Building the Nexus - YouTube[/ame]…
You can open the map, here: UDKGame\Content\Maps\Showcases\FoliageMap.udk When you find the waterfall in the level you can do right click - Find in Content Browser. (If you cannot select it, it might be because 'View>Allow Translucent Selection' is not checked in.) There are many ways to create a waterfall. If you only see…
It's cool, I still like the speedos covering his junk haha Fair enough though, I like the direction your going with him :-) That aside, suggest looking at his ribcage muscles. The serratus anterior/obliques? Toning them back would help showcase his latissimus dorsi. At the moment, they bulge out more than his pecs & cover…
I'm surprised noone has mentioned it, but the atmospherics (the 'fog') is a very important component of that scene and strongly complements the lighting. Texturing doesn't need more variety - if anything it's actually over-complex. A large quantity of scenes in Halo 4 seemed to use a largely flat colour diffuse with detail…
Yeah, I don't know how useful that would be for normal items and couriers. This is only really useful in some edge cases. I haven't researched how to do your own keyframed animations yet. Only how to make drop in replacements. Remember Flex animations in Dota2 are only enabled in the portrait render (and I think it could…
I've been going back and for a bit with the snow but at this point I don't think I can do much more with it. If I were to redo this project I would have changed the way I did the snow and integrated it into the base mesh. I'm relatively happy with how it looks now and I'm planning to not have any snow in my next project.…
You posted your thread in the wrong forum section (3D Showcase) but to be entered into the competition it needs to be in the section CS:GO Weapon Finish Contest. I'll move it for you. I also renamed the thread to follow the rules. You should really read the sticky thread at the top, make sure you're crossing your T's and…
Yes! Helps for sure. Thumbnails are tough sometimes. I wanted to show a bit of interesting detail with the flamethrower with a closeup, but in hindsight I think you're right it doesn't really show what it is. I will add some HP shots of some of the props. The car is a great one for that. The cars renders were hard to find…
LOW POLY DONE!!! So, here is my first mock up with the new throne design. and a close up Modelling: 3DsMax Engine: Unity 4 there is only point lights and one directional light, and screenshot in real time. no baked lightmap yet. No textures, only the model with white material. Somehow Unreal Engine is crashing all the…
Hear Hear. I think the most annoying perpetrators of that rule are environment artists. Instead of showcasing the stuff they did in isolated scenes, or remaking a new scene using only stuff they did, they'll just take a screengrab from the level and say, "I worked on this", when it might be only a few isolated assets that…