Mudbox is definitely easier to get into, mainly because the UI is more similar to Max or Maya (than ZBrush) and will feel familiar to those users, but I'd recommend trying to get upto speed with ZB as I feel its leagues ahead of Mudbox in what it can do. The only thing I can really think of in terms of perks Mudbox has…
thanks for the nice suggestions, ill definiatly look into 3d coat, although for low poly stuff i have in mind i really won't paint in normal maps. ive also taken a look at sculptris polypaint, but it is too rough for my likings. @jeffro: would you reccomend 3d painting features of photoshop for low poly texture painting? i…
Need a color id mask for my cracks to use in painter so I don't have to hand paint them all. So, first I unwrapped my retopologized hand mesh in maya. Then, I took the unwrapped game mesh back to Zbrush and projected the detail from the high poly sculpt to the unwrapped version. Then played with mask by peaks and valleys a…
Havent updated anything at all for ages.. sorry! crunching at work argghhh Anyhoo, i dont have enough time to finish my dominance war entry so i piked out and just decided to get her head done. Im definately goingto continue at my own pace and finish her off. What do you guys think ? Will add eyelashes and hairstyle after…
Or since you're in ZBrush anyway you could just hit the GUV Tiles or AUV Tiles button to apply crappy auto-UVs in Zbrush, then just use Polypainting or Projection Master to texture the highpoly. Personally for something as simple as a drumstick I'd have done it completely differently, not using ZBrush at all. The model…
Looks a lot better! There's some weird ghosting around the edges of some of the objects. Also you can see black from the UV map on some of the edges of mattress and the 'tent', you could polypaint these out quite easily in zbrush, and in the newer, Pshop enabled, GoZ you can paint directly to texture. The headlights look a…
Hi Slade. I saw you working in Zbrush Hangout. As I said there. Amazing work. It is hard to tell from the angle, lighting, and polypaint differences, but is the neck on your model slightly thinner than the original? Very nit picky, but since you still have some time before retopo. I can't wait to see the rest. Edit: I kept…
Important:
I don't have MTB 3 but there is a section for MTB on the forums where you might want to move this to, mod. http://polycount.com/categories/marmoset Different material from zbrush, you might have been examining mats painted it once and forgot that when you repainted it with another, you forgot that space to paint…
Another piece. Since some people thought skulls do not fit the Earthshaker's lore (I still think they do) I tried to be a little tighter to the character. Not the Earthshaker this time, though. To begin with I stuck way closer to the character's original palette: Like last time I created the highPoly in ZBrush but this…
You can adjust the edge and surface smooth settings of the extraction to try and better preserve the X-shape. I wouldn't try to be too perfect about it as you're probably going to be sculpting and tweaking the result afterwards anyway. You can also convert the mask to temporary polypaint, a texture, or a polygroup in order…