Dang, sorry I haven't gotten back to this, new job and other stuff have been keeping me busy. I'm mainly just trying to get into better shape overall. I know I've got some weight I could be without so I'm trying to be rid of it. Back in high school I was in phenominally good shape, college kinda really destroyed that, and…
I played this yesterday along with Polaris, and I'm glad you posted this here so I don't have to register somewhere else to comment. :) First of all, I think what you're doing is great. I've spent a lot of time thinking about non-violent "action verbs" (thanks Warren Spector master class) that could be explored in…
things missing from the book: how eragon and saphira bonded how the razac ONLY killed garrow how saphira took eragon into the spine and scarred his legs broms beard the first village where eragon is disgusted by a human baby on a spear after an urgal raid, and his use of "brisingr" how brom tought eragon to hunt with a…
Kitase in the interview in the Ultimania says that in the game there is a happy ending. http://www.gamefaqs.com/boards/197343-final-fantasy-viii/68548821?page=1 About the theory, in my opinion... Squall not dies in the game. (spoilers) If he die on Disk 1 everything that follows from disc 2 onwards would not make sense, we…
@SaferDan: Thank you very much! I'm currently working on designs for the adult, which I'm calling "Pterovyn". I'll post the finished drawings in about a week @Tits: Thank you for your input and advice! I agree that white background is awful! I changed it to the darker charcoal background on the sketchfab player. I hope its…
Nothing bad on the modeling front, that all looks very solid. Design-wise, though, it's much more lacking. The first thing that strikes me is how awkwardly your main shapes and materials are arranged. It looks more like a kitbashed monstrosity than a coherent design product. Shape-wise, the gun is spread into what feels…
Hey guys, I can't talk much as I am running late this morning but I wanted to clear a few things up. -Lightmap resolution doesn't count towards your final texture resolution and should likely be half of your texture resolution, 2048x2048, for this competition. Fred will update the rules with actual specifics. -Standard…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Yes, I do actually. because with sub_D for hard surfaces you actually have to do two models nevertheless. One with sud-D for hi res to bake . To be then split into parts with vertex normals matching and another one with split edges ( smooth groups) for your actual game and LODs . Sometimes totally unrelated to each other .…
Hello lovelies of Polycount! I thought it was about time I post something decent up here, so I thought I'd make a thread for my games project, Wanderer's Quest! It's a Cute Animal RPG with puzzles and quests etc that's set on a cliffy / mountainous area. The area I'm working on for the moment is the main small village area…