...put into self improvement of your portfolios, skills etc. I max out at 2-3 hours on weekdays and 4-6 on weekends, exept for the last week (all diablo 3) and depending on how much 2d/comic stuff I work on. Exept I feel that I am not improving fast enough. Obviously the obvious answer is obvious but how much work have you…
you dont need to victimize yourself, people started to wonder about both concepts being strangely equal after 1 month of Pior posting his progress and you posted something out of contest (because you mentioned that you just posted for fast views) with the same theme If you dont read the thread and could not expected that…
Doh! I were a bit fast to ask my question I guess. After a third run through of my material network I managed to see that I hadn't properly connected the last node to the CustomLightDiffuse input. Now it works like it should ^^; But thanks for the help anyways! And I'm actually considering adding an emissive fresnel option…
striker: hehe, cheers dude :P gaganjain: not always fast ^^; lamprabbit: it's awn :3 eof: cheers man (still a massive fan of your work, females especially ^^) slowed down a bunch last week. Gettin some boring contract junk out of the way and sorting out my uni re-enrolment. Texture wip. Grenadier based on that dope clement…
hm, I could be just the fact its not a legit version of windows, don't know what to tell you there, but I have had a problem with my wacom before where the pan button gets 'stuck' down when I move it off the pad. This equates over to the space key getting spammed a whole lot which in turn pauses and plays the vid very…
modo is not the best example for sculpting... i don't recommended it. Zbrush is the way to go. And by the way, All depend of the purpose. If i need to do a high poly subdivision model for animation, i won't be using Zbrush, it's of common sense for me (i don't like to waste time stupidly in retopos). BUT, if i'm doing…
mariomanzanares: Nice render on the face, I like the brushwork! Andrew: Last one looked more intersting, light, contrast and vaules are always good practise. When doing thumbnails its all about the design, doing a hundred of them fast wont really help you and is quite destructive. Design is all about thinking things…
I don't think subdivision models should be 100% quads. As long as there are no visible bumps, pinches and artifacts tris are okay. In fact, sometimes it's lot more practical, easier and faster to use triangles here and there instead of adding extra loops/increasing polygon density e.t.c. I've been using lots of tris…
I'm just sitting on my current save, have everything finished except for the last boss, and some world tendency events. I'm just trying to farm stones to upgrade my weapons. Loving my darkmoonstone scimitar +5, fast magic regen. Where can you find marrowstone? I'm working on a fatal secret dagger +3. right now it does…
It's mainly the watercolour process that takes a long time, with water colours you spend a lot of time doing washes, mixing colours, letting it dry etc. It's just not a good medium for fast production :P Also printing may also be problem due to the fact that the UV lines will appear beneath the watercolours as they are…