@Larry Definitely should be! Since I built this for Marmoset render I didn't use any vertex painting or decals, unfortunately. But you're right it would benefit from it for sure.
If I was you I would add some decals, like scratches and paint chipping like in the movie would add so much to the piece and would make it look awesome
Recently I found some time to get back with this project so I started retopology and texturing. Here are first effects. I plan to add some painted decals.
Decals typically don't need to be sorted as they are close enough to geometry to assume nothing transparent will need to render behind them. They usually just go in a late sort bucket afaik.
why not reuse some of that uv space rather than map everyhing uniqe. for example sides and front back piece. the stickers could be decals and the $$ / gallons dash could be intersecting.
Best movie ever? I gave it a standing ovation at the end. I was the only one... so goddamn entertaining in its unbelievably badness. They have flaming flame decals! YES
This is an old project that never was published and I refurbished as I liked the original idea and to keep improving my skills with cryengine. More decals and props to be done and change some details. More images and videos soon available.
The brown stains leaking under the window sill are decals. The blue paint paint coming off the brick and the patches of damage around the windows on the top floor is probably a vertex blended material.
Also in my opinion probably too 'clean' looking as an ally way, needs garbage/detritus of a sort strewn about and perhaps just a few graffiti decals on the walls or props as well?!
Usually it's a layered approach. The main surface will be tiled and then extra information will be applied through decals and texture blending based on various masks - some of which will be unique, some will be tiled at different rates.