Haha, I just saw Allegorithmic has tweeted this material. - Great work! how did you make the jelly beans not to get into each other? - Thanks Vinícius! Ive basically layered them up. Each layer is a tile sampler node and I tried to tile them in a way where none of the beans touch. I then blended each of the layers on top…
make it a solid fill (grayish blue or so) and then start using the gradient tools in PS. Start with that to work out the basic diffuse (you can also add some AO renders as aid) and then pic a texture that is far most consistent and not to grainy and try to blend it (using some blend mode mixes). Whenever I start I always…
Another quick update. I started making a new material that has vertex blending features I can spin off and use on most of the structural environment pieces. I only have the chipped away part of the VB material but I plan on putting in cracks and grunge. The current images show a heavy handed usage of the blending. I also…
You could almost totally automate this workflow in either program. I work with Substance and in Painter you can bake lighting, so I don't think it'd be too much trouble to set it all up to bake your lighting and then optionally pass it all into a Substance to blend your AO and curvature maps. I often set up material colors…
what you need to know as far as shader go really depends on the engine, like in the case of naughty dog yes they use hyperShade in maya to create there shaders, but most of the nodes there using arent default maya nodes, there nodes they created in maya to work with there game engine. for doing things like the texture…
- you can harden edges by using Soften/Harden Edge in the edges marking menu - but if you use support loops like this, you might as well soften all edges - you'll get nice soft highlights on them instead - when doing textures, you need to leave padding/bleed around your UV borders, so you need to extend the wood texture by…
It's funny, I was having some of the exact same issues (my uvs didn't have any bleed either.) So this thread was helpful! Loving the concept! I'm looking forward to seeing it progress. Sanity check: For the black lines, have you confirmed that your mesh sides snap together nicely? (no gaps in between?). Second sanity…
Ror I think your personal interest in your own achievments and progression in your work is the right motivation. You are driven by a genuine thing that can never be false. Public opinion can be false. Personally, and from my extremely non existing experience, I think that my drive is/would be how much I can effect the art…
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
Overall, your portfolio is solid. There is still room for improvement. Especially your lighting. At the moment, what I see as I look at your main portfolio page is basically, generally flat yellowish lighting, you need more contrast between light and dark and cool and warm. Some specifics... Your scene with the bridges,…