What Skanker said. If you don't want to get into a mass layoff stay out of companies with multiple hundreds of people employed. at some point it's likely to happen - especially in a publicly traded company. That's the nature of business - in ALL industries. No unionization will stop that from happening - as this Dreamworks…
I think that a misconception has spread on the "modularity" of environments. All the speaking of grid and snapping has got people thinkg that every module should be a square or of similar shape to move on the XYZ axes and be done with it like it was some sort of board game. And even more people think that this has to be…
Yes, exactly. This approach can be applied to certain portions of the game development process. But you can't just use it as a blanket solution. The game publishers have implemented the method with the least amount of thought or care. The developers themselves have also been slow to adapt, clinging to their more…
I had worked on the base orc at work, so I've been able to have some time spent trying to work with making skin that is green. I hope I can help share some of the problems that I came across that also show up on your skin. First off, your metals are all great. They really pull off the grunged up metal that they'd be using.…
Agreed 100%. It's never easy, but everyone started somewhere. You've gotten past the first hurdle by posting some work, and you'll only get better in time. One of the few things that will limit you in developing in 3D is an inability to accept and listen to critique. The rest is down to dedication and practice. As for the…
Had the pleasure of joining the Tantalus crew in Melbourne (with Jackablade and CoKane) for the company's weekly game night, which was GoW last friday... apologies to Tantalus for the mysterious Yank who came in, drank their Guinness and hogged one of the controllers for about 2 hours Playing the game gave that rare giddy…
I have been practicing CGI for about 9 months now and have focused on environmental/props/hard surface and texturing. My mindset always moves towards making the most detailed thing I can make, but some of my more recent projects were much smaller and focused so as to learn a particular area...such as texturing and how to…
Hi, my name is Chris and I am currently looking for 3D Artists for "Elements Of Ice And Fire". You can find more info about the game here: http://www.indiedb.com/games/elements-of-ice-and-fire http://www.elements-of-ice-and-fire.com/ And watch our trailer at Youtube:…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…