Perna: This is more in the case that you lose the lowpoly for one reason or another and need to get it back via removing the added edges. Of course, even doing that you'll lose volume as the original wires have been relaxed to flow with the new ones better. But either way, think you've got the wrong idea why this is…
From what I've heard using the tablet is much better for your wrist than any mouse. On top of special computer-mice I'd like to add: get a nice mouse-pad, check your settings with things like mouse-acceleration and smoothing. People have a habit to tense their wrist and hand when they work it, but if the settings make it…
hey man your hand proportions are way off right now. fingers need to be thicker and longer. also if you are going to end up rigging this guy, you may want to pose the arms in a friendlier way. as it is now in a relaxed pose his lower arms will need to be rotated 90 degrees. could prove to be problematic if you dont have…
Relax man, its just an opinion. I wish everything I invest time in will be good, sometimes though thats not how the cookie crumbles. Anyone with even a basic knowledge of recent world history will know that the movie is just very lazy allegory. That can't be denied; I do like the designs and sets and stuff but he badly…
This year has been great for me. My first year married to my amazing wife was great. I started my career as a freelance 3D artists and so I have finally started to accomplish my dreams. Right now I am on vacation at the family farm in eastern Washington looking out the window onto snow covered pastures, getting some much…
I think you're closer... it's hard to tell by the angles of your screenshots, but I would agree with Daz. The skeleton reference is a hand drawing to demonstrate the bone structure and isn't meant to have extremely accurate proportions. It's not bad to use as a reference, but not to build your exact shape with. The first…
It looks ok for a base mesh. I would either optimise the fingers/toes otherwise you will have a lot of unnecessary poly's added down the line during subdivision. Its also worth adding a relax modifier (if you are using Max, it might be called something different in other programs). This will try and make the poly's all…
Same level of distortion the smaller checkers appear to hide it a little better. But you can still some pretty bad distortion even at the higher res. You need to stick to unwrapping things inside the 0-1 space, most of the time unless you can count on the tile area outside of the 0-1 space. The only real way to deal with…
wow.. your work is astonishing. I love the 'angel' piece. In this one I felt like you should put some areas for 'relax', where light is not broken into 100 details. When my eye reached the waist, it wanted to rest, and I expected the armor to be more clean. I think your concept paint have this good balance between…
To me bloom is like cheap depth of field, and dof makes me happy. Bloom is great for making a world have that relaxing dreamscape feel that is very soothing for the eyes. As for the trees, i'm not a fan of them at all art wise. For all those shader ops those trees should be much higher detail. If you want i could make you…