Hmm, I don't know. I'm not a fan of these. I mean, they look good and are well executed - but they're too clean and (at times) blurry. The amount of surface depth in the textures is concerning too - they pop too far out or go too far in. I've played Warpath and have the same complaints - the textures lose their "pop" once…
No Metroid started as a 2D side scroller adventure game where you did some shooting but mostly had to explore, find and collect items to progress. Granted there were enemies along the way, but it was always an adventure game. Metroid Prime was the same, it was never a FPS, it was always a "First Person Adventure Game".…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Thanks for the information and the blog link. In the later version of ZBrush, I can change either focal length or FOV, and the other one will be updated accordingly automatically; I don't have to look up or calculate. My problem is that, given any FOV or its derived focal length, the perspective distortion effect is far…
@thomasp I tend to adjust and click with thumb and pointer finger, adjusting between one and the other when one gets uncomfortable. I use one of the newer intuos 2025 ones (huge fan of the button layout on the tablet itself) that have the pro pen 3 and the buttons there are a lot stiffer/harder to press than intuos 4 pen,…
Good day/evening everyone, today I mustered enough motivation to chase an old dream of mine of making my own proper videogame calling it "project ALT" for now. but before even tackling the drawing board for that one I decided to start a small test project that in order to pickup any missing skills that i might need for the…
@.Wiki: ooh nice job! I love seeing color in these, nice color u picked for the stucco on the front building, i was wondering if i picked the right color, but it also seems everyone else is picking up on a greenish beige. How did you end up handling the cracks on the front building? It looks sculpted. yours has gotta be…
I really like the work so far, will read more of the thread when I have time. I am a big fan of painterly works, as well as hand painted textures. Perhaps in the foreground area of http://1.bp.blogspot.com/-Wzt4MDHx02M/UDjq0FVmozI/AAAAAAAAAYc/0vb1GkCknWA/s1600/0058_25-08-12_Elementrix.jpg the cliff face has a little bit…
Hey guys, thanks all for the nice words and feedback ! I toned down the bulk of it a bit as it would have been impossible for him to be huge/fat and drag himself on land. I`m still having a bit of issue with the arms but I tend to like the direction, I plan to compensate it with some cool claws/palms. Anyway, I know it…
well its saganiuses the primarch to the blood angles (the dead guy), as far as faking things in the editor, that unfortantely will be handed off to my level designer / animator/scripter/ cousin Im just trying to fake it as best as I can with what I have right now. As far as designs theres no real set design of any of these…