Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
Nice one! Yeah heard it described that landing at Lukla is like a 'controlled crash' similar too jet fighters operating off of aircraft carriers : / Well at least you can mark that down as a bucket list thing....heh B) EDIT:"This is me (orange) and @R3D (blue... which oddly matches up to his usual profile pic)" Ahah…
Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
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1: The multicut tool is there to be used. If it gets the result you want and you can't think of a better, quicker or easier way then it's working as intended for you at that moment. Cutting faces up and inserting loops accounts for decent amount of bespoke modelling operations depending on the object. You might be faffing…
Nuclear Angel: Thanks man, my pleasure! Joshuag: Yea, that was my first concern with this workflow, but actually Modo bakes normals perfectly when using this shader so as long as you bake normals in Modo (obviously if you use something like xnormal that doesn't support the shader it wont work) it will work perfectly for…
While I understand how it's difficult to see whether a college degree is needed for a game development career, there's clear evidence it pays off in multiple ways, and across the longer term. There's no harm in seeing it as a skilled trade, separate from university study. I would not recommend a game art school, but would…
Hey guys, Ive been researching this for a few hours and have not found a solution yet, so Im turning to the awesome knowledge of the community at large. My snaps in max 2012 are broke. Now, I know they dramatically changed the way snap works in 2011, and I understand how the new system works... Been using it without issue…
Hi everyone, I have some months of ZBrush experience and I am having a problem with the Polyframe I can not explain. Or maybe it is not related to the Polyframe, I really don't know because I can not find any problem similar on the net. When I display the Polyframe, instead of having the clean poly faces, I obtain this…