Looks amazing I'm going to follow this, her hip bones seem quite pronounced though, maybe smooth out the transition between the abdominals and the hips a bit with some fat. Very interesting look to the outfit, the u ring at the back reminds me of something you would see on a dress, maybe opening up her bossom would make…
We should really start another thread for the discussion like .nL mentioned. Back to topic Chimera also seem more relevant than just "monster" . I have only one doubt though. Chimeras are artificial creatures right ? I mean they are supposed to be created by alchemy and technology etc. But lamia and mermaids are natural…
I'm new to polycount but I got a place on the open day for the 23rd! I applied for the concepts section but starting to think I prefer modelling .. Oh well :) Still incredibly happy about getting a place! Yay pub :)
Okay, so it's time to get baking. Does anyone have any pointers? I mirrored the UVs on the stock and it's sitting at 2370 tris. I also capped off many of the holes (not sure whether to model them in or not).
Hopefully this will add a love interest for Rick, which is what is sorely lacking... https://tv.yahoo.com/news/walking-dead-adds-alexandra-breckenridge-season-five-cast-232354404.html
I made these two vehicles for Red Orchestra mod Diffuse only, about 23k tris per model: model model More screenshots:: https://www.artstation.com/artwork/5b2Yg
With FBX import in Max it's either Smoothing Groups or Explicit normals, you can't have both. The bad shading, happens because of the way how 3ds max calculates normals. Max does a simple average calculation based on the smoothing groups and face angles, while Maya uses an algorithm which takes into account hard/soft edges…