@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
Solid progress man! The detail is coming along nicely. Just beware that any big picture changes will be hard to do after the detail is introduced. Keep it up!
Hi AtticusMars, Hmmm... that's new information for me about the tangent normal maps. I had thought they would have been able to tolerate small changes but I can see now what you mean (damn). Re the turbosmooth, I was just using it to show the mesh in different states in the max viewport. Though now that I think about,…
I beat the game last night. I actually found the ending to be fairly appealing. It wasn't quite as spectacular as the final boss from the first game, but it was more fitting given the story up to that point. The overall difficulty of the game was a bit odd. I was playing on Casual mode. (aka, ultimate pussy mode) And yet…
I still work on PSX titles, my engine directly targets that system. It's an interesting console, with its own set of weird stuff to work around limitations of all sorts. You can still use most modern software to produce faithful PSX assets, assuming somebody can also provide converters for the task (kind of trivial, there…
Are you doing anything special with Render Setup for layers or AOVs that would dis-include this model from the render? Does the material maybe pull transparency from the texture? I've come across similar effects when it comes to objects that have multiple per-face material assignments. I have a thread about that, but…
I don't have much experience with NDO, so I can't compare it to PixaFlux. I've seen some NDO videos, and I know that NDO is a Photoshop plug-in that uses smart objects to create normal maps. PixaFlux is an image editor that uses a node graph. In PixaFlux, a single project can process images of different color modes and…
Thanks Bardler. To Sphere option: I was thinking that I'd have to do that, shame really. I'll leave it up as -ALMOST- in case anyone else comes a long and has a way. Deleting verts: I suppose it will come in handy it some aspects. In blender if I were to delete the middle vertex of a plane subdived once, it's delete it and…
Riot placed in several game modes including Practice, Non-Ranked, and then Ranked matches that allow random group leaders to eliminate limited number of characters, the non ranked mode is randomized only if you enter the fry by yourself. It really is a win-lose situation depending who you're matched up with. This is the…
It's just like when AMD released their 64 bit line. It was a LOT cheaper and much faster. Now its Intel's time to shine for a while, and then AMD will most likely come out with something to stomp Intel in 2-3 years. I'll probably stick with my current rig for a while longer (AMD 3000+ stock 1.8ghz OCd to 2.7ghz on stock…