I have a few mapping and texturing questions concerning a 3D model I recently completed based up Spinefinger's concept. My questions are based upon what is currently practiced in the gaming industry concerning texture size and shaders. 1. For this model, how many textures maps and what size would be appropriate if this was…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…
Wow! Scrolling down this thread and seeing your improvement is very very impressive! I'm looking to try out some Hand painted textures myself. I was wondering uses Mudbox to do this? I have painted textures in Mudbox most recently on the game I Am Bread. I love the feeling of painting onto a model, especially with a…
It is possible to do in Painter. 1. Export your current textures as document channels. 2. Export a plane from any 3d app. Make a new Painter Project with this plane as the mesh. 3. Import the textures. 4. Set up layers for each of the textures, these can be projection paint layers or fill layers, however your prefer, and…
Yes it is possible. This is what I did in my example. I rendered a top view of the waves mesh, using a camera set to Orthographic. I think the wave "period" (the time where it loops) is set in the Dreamscape controls, but I don't remember exactly where. Max can usually preview a loop without a pause. Maybe you need to make…
It is always better to pack these into the channels of a single texture, because you reduce the amount of needed texture samplers in the material, and because its much less video memory. Imagine you have a separated roughness, metallic and occlusion map. Texture still uses 3 channels but it has the same information in all…
Why do you have texture size restrictions? What engine is it for? I'm digging the chair so far but I think it could use a slightly bumpier texture to simulate leather (the chair is leather right?) Maybe cast darker shadows around where the seat meets the legs. Did you render out AO for the objects? Also the wood texture on…
* * So yeah basically i need some feedback for this: https://www.artstation.com/artwork/NxeXKq Textured in SP, Tried new stuff i learned on this. I am working on a simple axe now. Making simple models rapidly to practice texturing. I focused on texturing nowadays. Sorry if i did something wrong, first time posting :D Hello…
Hi everyone, I'm a student and i'm working on the textures of one of my Charachter for a future animation. I'm working with Maya 2017 (Arnold), ZBrush (highpoly and all textures), Xnormals (fixing bump map) I've created the normal map in Xnormals using the lowpoly model of maya (for animation) and the high poly model from…
Hey, I'm new to polycount, so tell me if I'm putting this thread in the wrong place. I love handpainted textures (especially the world of warcraft style). I'm strying to get the right look for a long time. I just wondered what some of you thought about the texture, but especially what you don't like, so I can improve.…