AlexCatMasterSupreme Thanks! UV mostly done. Now I wanna add some extra details on HP here and here. And start bake it step by step. Here is a part of wheel mount. Now with a very simple material definition for Marmoset. Just for test.
Here is the model and 2 screenshots i'm going to follow everything you say, step by step for the importe export, i'm not gonna think about that for the moment. PS: The modele i used it's an Axe from WoW, and it's just an exercice to understand how it works :)
So, maybe a bit late for some of the splashartists out there, but if anyone is interested; I've created a step by step tutorial for creating splashmeshes. From empty Houdini scene to finished effect in unreal. Check it out! https://sidefx.com/tutorials/splashmesh-houdini-for-games/
Good start. You might like to track down a step by step guide to doing the kata, which shouldn't be hard to find on the net. Some of the stances are clearly wrong in your animation. The shoulder rigging could use abit of a touch up too.
Opened in September 2017, Ubisoft Bordeaux is a French AAA Studio responsible for games such as Ghost Recon, Just Dance, Beyond Good & Evil, Steep and the Rabbids. Ubisoft Bordeaux already has more than 200 employees and works with the studios of Annecy, Montpellier and Paris. In one of the most beautiful regions of…
Hey everyone, A while ago we updated the vBulletin software to the latest incarnation and some functionality was lost because the them we were using was supporting an old version of the software. Over the last few days, Pedro and I (mostly Pedro) spent time updating the two primary themes (Polycount and Polycount_wide) to…
About 2 years ago, someone posted a step by step example page of how they created, a very detail old man texture. It showed wrinkles, liver spots, viens the lot... anyone been here long enough to remember it? It's a long shot, but does anyone have this knocking around on there hardrive still?! Many thanks
@ Chidambhar_Swaroop, Zalek4 thanks guys! @ Deforges thanks! Best source is youtube lot of people post step by step tutorials also pixologic channel has a lot of good stuff https://www.youtube.com/user/ZBRUSHatPIXOLOGIC or twitch channel https://www.twitch.tv/pixologic
If you look for recources regarding pFlow, head to Orbaz.com...they developed pFlow before it was integrated in Max6 and currrentlx offer 3 additional Toolboxes with neat pFlow Operators...they also have a Support Forum...not too many Step-by-Step Tutorials, but tons of information...
Thanks for the video tutorial link Joost! But I need a sphere EQ, sounds great but to be honest didn't quite understand the workflow.. Could you please explain that sphere baking procedure as a step by step guide or may be there are tutorials on this theme? Thanks a lot!